Commit Graph

358 Commits

Author SHA1 Message Date
pasky1382 703dc33cc0 Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
pasky1382 296be2aef7 Removed a cheat I left in. 2015-06-22 11:36:58 +00:00
pasky1382 2bec7283a5 Added Neutopia collision viewer for PCE 2015-06-22 11:32:28 +00:00
pasky1382 1511aef8d8 Left in debug function, fixed. 2015-06-22 11:15:58 +00:00
pasky1382 681faaff32 Added a Super Mario Brothers 3 collision box viewer. 2015-06-22 11:13:31 +00:00
goyuken 1f0c994b46 some gambatte trunk stuff 2015-06-19 21:08:08 +00:00
zeromus f2c62161a9 psx - update to mednafen 0.9.38.4 2015-06-16 09:44:50 +00:00
zeromus e2aabbab60 psx - fix error in PAL PixelPro mode scaling 2015-06-16 09:31:14 +00:00
zeromus 5f5fcc4812 fix big memory leak in bsnes performance core loadstates 2015-06-15 13:18:46 +00:00
goyuken 9a02a5cac0 mgba: RTC and syncsettings 2015-06-13 18:01:26 +00:00
goyuken 0de4c85d14 Add mgba.dll 2015-06-13 17:21:52 +00:00
goyuken 2c35a85fa4 gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out. 2015-06-07 16:16:11 +00:00
goyuken 98bfc77d47 change libquicknes.dll back to mingw build. i think it's a little faster? i forget 2015-06-06 21:29:28 +00:00
goyuken 6db0d41aa6 can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break. 2015-06-05 22:47:22 +00:00
adelikat 08da4147fb Apple II gamedb 2015-05-31 13:40:43 +00:00
adelikat 7bb0a9ef72 apple II - fix up default controls 2015-05-28 00:20:50 +00:00
adelikat 530f2a43ed add an ignore 2015-05-17 20:38:29 +00:00
adelikat baff7319ac Apple II - controller defaults 2015-04-13 00:53:57 +00:00
scepheo abf1e55934 A bit of testing with Lua. 2015-04-10 14:11:01 +00:00
zeromus dcea6aeed1 fix n64 gamedb 2015-03-23 02:16:06 +00:00
hegyak d887547b53 Use the Fix from Issue 408 and really really fix the N64 DB 2015-03-15 22:27:22 +00:00
hegyak a0bb235208 Fix Excitebike 64 (Rev A). 2015-03-15 21:39:30 +00:00
jdpurcell a13d74af14 Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners. 2015-03-08 18:56:14 +00:00
zeromus dcd79cd678 psx - fix some disc swapping screwups 2015-03-06 22:38:40 +00:00
zeromus aaa5704107 fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
zeromus 37a808eae4 fix rbi baseball lua crash 2015-03-01 04:09:02 +00:00
hegyak 768d70ba79 It is not a Jedi, yet. It needs another round of testing. 2015-02-24 13:31:57 +00:00
hegyak b43cf3a58d Removed UnitTests.luases
It's a 1:1 copy of UnitTests.lua
2015-02-24 13:11:36 +00:00
zeromus 562e1d41e4 psx - add experimental croft correction 2015-02-23 03:17:05 +00:00
jdpurcell 730694644d Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
zeromus f491f76207 psx - test rasterizer code 2015-02-15 18:08:09 +00:00
zeromus 36f9145483 psx - update to 0.9.38.1 level mednafen 2015-02-15 17:57:07 +00:00
hegyak a340c5ca52 Merge r9050 into trunk/output/gamedb/gamedb_n64.txt 2015-02-07 04:08:30 +00:00
hegyak ec26c32dc1 Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A). to gamedb/gamedb_n64.txt It should work as their non-Rev A counterparts. 2015-02-05 23:44:36 +00:00
adelikat 206b00252f fix a bunch of genesis lua scripts 2015-02-05 00:28:36 +00:00
adelikat fa0db935e3 Fix a bunch of SNES lua scripts 2015-02-05 00:16:55 +00:00
jdpurcell 2f5a7543ca Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :). 2015-02-04 04:31:41 +00:00
zeromus 0c1dedbe75 psx - hook up non-dualshock pad types 2015-02-01 07:45:41 +00:00
zeromus 91c130a07a psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381 2015-02-01 04:55:09 +00:00
adelikat 96e91e7093 n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned. 2015-01-25 03:54:07 +00:00
zeromus f7280b4ca9 fix disassembly on c++ side a little better, and actually checkin the dll this time 2015-01-23 22:22:31 +00:00
adelikat 29b056b972 N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done 2015-01-23 19:52:26 +00:00
goyuken d211bbd222 maybe fix issue 375. GB text savestates are bumped (binary savestates are ok). 2015-01-20 22:18:38 +00:00
zeromus b129eab0f9 psx - lag logic 2015-01-06 03:40:01 +00:00
jdpurcell 008b35a93d Fix URL. 2014-12-30 01:46:33 +00:00
hegyak a598ce746d Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and 2014-12-20 13:36:36 +00:00
zeromus 4dc4745122 psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
zeromus 877e2dde81 psx - rework disassembler and add trace logger 2014-12-18 08:35:56 +00:00
zeromus f9b4ad82b9 psx - fix a bad savestate bug 2014-12-17 10:50:00 +00:00
zeromus efbc4980fc psx - 2 dual shock pads 2014-12-17 04:01:26 +00:00