pasky1382
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703dc33cc0
|
Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
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2015-06-22 13:40:22 +00:00 |
pasky1382
|
296be2aef7
|
Removed a cheat I left in.
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2015-06-22 11:36:58 +00:00 |
pasky1382
|
2bec7283a5
|
Added Neutopia collision viewer for PCE
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2015-06-22 11:32:28 +00:00 |
pasky1382
|
1511aef8d8
|
Left in debug function, fixed.
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2015-06-22 11:15:58 +00:00 |
pasky1382
|
681faaff32
|
Added a Super Mario Brothers 3 collision box viewer.
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2015-06-22 11:13:31 +00:00 |
goyuken
|
1f0c994b46
|
some gambatte trunk stuff
|
2015-06-19 21:08:08 +00:00 |
zeromus
|
f2c62161a9
|
psx - update to mednafen 0.9.38.4
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2015-06-16 09:44:50 +00:00 |
zeromus
|
e2aabbab60
|
psx - fix error in PAL PixelPro mode scaling
|
2015-06-16 09:31:14 +00:00 |
zeromus
|
5f5fcc4812
|
fix big memory leak in bsnes performance core loadstates
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2015-06-15 13:18:46 +00:00 |
goyuken
|
9a02a5cac0
|
mgba: RTC and syncsettings
|
2015-06-13 18:01:26 +00:00 |
goyuken
|
0de4c85d14
|
Add mgba.dll
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2015-06-13 17:21:52 +00:00 |
goyuken
|
2c35a85fa4
|
gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out.
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2015-06-07 16:16:11 +00:00 |
goyuken
|
98bfc77d47
|
change libquicknes.dll back to mingw build. i think it's a little faster? i forget
|
2015-06-06 21:29:28 +00:00 |
goyuken
|
6db0d41aa6
|
can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break.
|
2015-06-05 22:47:22 +00:00 |
adelikat
|
08da4147fb
|
Apple II gamedb
|
2015-05-31 13:40:43 +00:00 |
adelikat
|
7bb0a9ef72
|
apple II - fix up default controls
|
2015-05-28 00:20:50 +00:00 |
adelikat
|
530f2a43ed
|
add an ignore
|
2015-05-17 20:38:29 +00:00 |
adelikat
|
baff7319ac
|
Apple II - controller defaults
|
2015-04-13 00:53:57 +00:00 |
scepheo
|
abf1e55934
|
A bit of testing with Lua.
|
2015-04-10 14:11:01 +00:00 |
zeromus
|
dcea6aeed1
|
fix n64 gamedb
|
2015-03-23 02:16:06 +00:00 |
hegyak
|
d887547b53
|
Use the Fix from Issue 408 and really really fix the N64 DB
|
2015-03-15 22:27:22 +00:00 |
hegyak
|
a0bb235208
|
Fix Excitebike 64 (Rev A).
|
2015-03-15 21:39:30 +00:00 |
jdpurcell
|
a13d74af14
|
Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners.
|
2015-03-08 18:56:14 +00:00 |
zeromus
|
dcd79cd678
|
psx - fix some disc swapping screwups
|
2015-03-06 22:38:40 +00:00 |
zeromus
|
aaa5704107
|
fix FME-7 IRQ ACK logic in quicknes and neshawk
|
2015-03-05 18:36:09 +00:00 |
zeromus
|
37a808eae4
|
fix rbi baseball lua crash
|
2015-03-01 04:09:02 +00:00 |
hegyak
|
768d70ba79
|
It is not a Jedi, yet. It needs another round of testing.
|
2015-02-24 13:31:57 +00:00 |
hegyak
|
b43cf3a58d
|
Removed UnitTests.luases
It's a 1:1 copy of UnitTests.lua
|
2015-02-24 13:11:36 +00:00 |
zeromus
|
562e1d41e4
|
psx - add experimental croft correction
|
2015-02-23 03:17:05 +00:00 |
jdpurcell
|
730694644d
|
Add option for OpenAL on Windows.
|
2015-02-19 03:22:20 +00:00 |
zeromus
|
f491f76207
|
psx - test rasterizer code
|
2015-02-15 18:08:09 +00:00 |
zeromus
|
36f9145483
|
psx - update to 0.9.38.1 level mednafen
|
2015-02-15 17:57:07 +00:00 |
hegyak
|
a340c5ca52
|
Merge r9050 into trunk/output/gamedb/gamedb_n64.txt
|
2015-02-07 04:08:30 +00:00 |
hegyak
|
ec26c32dc1
|
Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A). to gamedb/gamedb_n64.txt It should work as their non-Rev A counterparts.
|
2015-02-05 23:44:36 +00:00 |
adelikat
|
206b00252f
|
fix a bunch of genesis lua scripts
|
2015-02-05 00:28:36 +00:00 |
adelikat
|
fa0db935e3
|
Fix a bunch of SNES lua scripts
|
2015-02-05 00:16:55 +00:00 |
jdpurcell
|
2f5a7543ca
|
Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
|
2015-02-04 04:31:41 +00:00 |
zeromus
|
0c1dedbe75
|
psx - hook up non-dualshock pad types
|
2015-02-01 07:45:41 +00:00 |
zeromus
|
91c130a07a
|
psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
|
2015-02-01 04:55:09 +00:00 |
adelikat
|
96e91e7093
|
n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
|
2015-01-25 03:54:07 +00:00 |
zeromus
|
f7280b4ca9
|
fix disassembly on c++ side a little better, and actually checkin the dll this time
|
2015-01-23 22:22:31 +00:00 |
adelikat
|
29b056b972
|
N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
|
2015-01-23 19:52:26 +00:00 |
goyuken
|
d211bbd222
|
maybe fix issue 375. GB text savestates are bumped (binary savestates are ok).
|
2015-01-20 22:18:38 +00:00 |
zeromus
|
b129eab0f9
|
psx - lag logic
|
2015-01-06 03:40:01 +00:00 |
jdpurcell
|
008b35a93d
|
Fix URL.
|
2014-12-30 01:46:33 +00:00 |
hegyak
|
a598ce746d
|
Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and
|
2014-12-20 13:36:36 +00:00 |
zeromus
|
4dc4745122
|
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
|
2014-12-19 03:24:48 +00:00 |
zeromus
|
877e2dde81
|
psx - rework disassembler and add trace logger
|
2014-12-18 08:35:56 +00:00 |
zeromus
|
f9b4ad82b9
|
psx - fix a bad savestate bug
|
2014-12-17 10:50:00 +00:00 |
zeromus
|
efbc4980fc
|
psx - 2 dual shock pads
|
2014-12-17 04:01:26 +00:00 |