BizHawk/BizHawk.Client.EmuHawk
adelikat a8c15a652b Emulation.Common cleanups 2017-04-27 11:37:26 -05:00
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AVOut Whitespace only (indentation fixes/cleanup). 2017-04-19 20:34:30 -04:00
CustomControls Spaces -> tabs. 2017-04-15 16:37:30 -04:00
DisplayManager Update MultiHawk's DisplayManager. Because I was testing out multiple D3D controls. 2017-04-09 22:44:58 -04:00
Extensions some more topmosts and sound mutes 2017-03-14 22:13:51 +03:00
Input Spaces -> tabs. 2017-04-15 16:37:30 -04:00
Properties Emulation.Common cleanups 2017-04-27 11:37:26 -05:00
Resources lua: make fceux font monospace 2016-02-10 20:06:44 +03:00
Sound Random (small) cleanups. 2017-04-09 23:08:26 -04:00
config Cleanup FirmwareManager, and some other Emulation.Common nitpicks 2017-04-27 10:55:22 -05:00
images Intellivision - movie mnemonics and virtual pads 2016-12-06 20:16:22 -06:00
movie misc code formatting improvements in random files in EmuHawk 2017-04-17 15:23:31 -05:00
tools Remove the obsolete MemoryDomain.FromByteArray() method 2017-04-24 13:55:20 -05:00
AboutBox.Designer.cs make aboutboxes more informational while simultaneously removing svn revision 2015-10-03 20:26:30 -05:00
AboutBox.cs Spaces -> tabs. 2017-04-15 16:37:30 -04:00
AboutBox.resx fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
ArchiveChooser.Designer.cs Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things 2014-01-16 02:38:27 +00:00
ArchiveChooser.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
ArchiveChooser.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
BizBox.Designer.cs contributers -> contributors 2016-06-13 11:48:19 -05:00
BizBox.cs Emulation.Common cleanups 2017-04-27 11:37:26 -05:00
BizBox.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
BizBoxInfoControl.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
BizBoxInfoControl.cs N64 - make video size a setting, not a sync setting 2014-06-01 12:06:22 +00:00
BizBoxInfoControl.resx Automate the about box 2014-06-01 01:57:22 +00:00
BizHawk.Client.EmuHawk.csproj UI for changing SNES controller configurations 2017-04-15 20:34:32 -05:00
CoreFeatureAnalysis.Designer.cs corefeatureanalysis: stuff 2015-01-16 00:55:50 +00:00
CoreFeatureAnalysis.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
CoreFeatureAnalysis.resx fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
ExternalCoreSupport.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
FileLoader.cs Fix mixed line endings. 2017-04-15 15:53:02 -04:00
GLManager.cs Fix mixed line endings. 2017-04-15 15:53:02 -04:00
Global.cs Restore missing 7Z.dlll File and missing Global.cs 2014-11-20 15:35:27 +00:00
GlobalWin.cs Add a return value to the main function for various purposes. 2015-12-15 22:39:42 -07:00
IControlMainform.cs tastudio: properly save/load column settings. 2015-12-07 20:05:04 +03:00
JumpLists.cs usably functional libretro player 2015-11-07 00:14:59 -06:00
LogConsole.cs Fix some places using 'int' instead of IntPtr. (#828) 2017-04-08 18:36:29 -04:00
LogWindow.Designer.cs On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good" 2014-04-15 22:10:39 +00:00
LogWindow.cs create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method 2016-12-15 10:45:20 -06:00
LogWindow.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
MainForm.Designer.cs UI for changing SNES controller configurations 2017-04-15 20:34:32 -05:00
MainForm.Events.cs bind a hotkey to flush sram 2017-04-02 23:08:47 -07:00
MainForm.Hotkey.cs stop hotkeys from getting sucked up by absent tool windows when hotkey-over-game priority is enabled 2017-04-25 22:59:45 -05:00
MainForm.Movie.cs tastudio: stop crashing upon movie platform mismatch 2017-02-19 00:26:42 +03:00
MainForm.cs MainForm: Remove unused line. 2017-04-24 10:34:13 -04:00
MainForm.resources Rename Multiclient folder 2013-11-03 04:05:56 +00:00
MainForm.resx add new field to gamedb to specify which core should be used. 2016-11-12 19:23:54 -06:00
NameStateForm.Designer.cs Change the default Position property of every winform from windows default to center parent 2013-11-08 18:43:24 +00:00
NameStateForm.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
NameStateForm.resources Rename Multiclient folder 2013-11-03 04:05:56 +00:00
NameStateForm.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
OpenAdvanced.cs usably functional libretro player 2015-11-07 00:14:59 -06:00
OpenAdvancedChooser.Designer.cs Advanced Loader - set StartPosition to CenterParent 2016-11-26 15:41:18 -06:00
OpenAdvancedChooser.cs new libretro WIP with libco support. Still missing sound, saves, many small details. Will undergo heavy organizational revisions. 2017-04-17 22:49:08 -05:00
OpenAdvancedChooser.resx usably functional libretro player 2015-11-07 00:14:59 -06:00
PlatformChooser.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
PlatformChooser.cs Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup 2015-02-22 17:15:09 +00:00
PlatformChooser.resx Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores 2014-04-14 01:59:57 +00:00
PresentationPanel.cs fix #790 (Scroll wheel missing from input.getMouse()) 2017-02-04 20:52:32 -06:00
Program.cs Remove some duplicated code. Also trying some C# 6 stuff, let's see what breaks. 2017-04-09 20:59:23 -04:00
RomStatusPicker.Designer.cs replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
RomStatusPicker.cs add a Rom Status picker to allow the user to pick something other than a good dump 2014-04-15 22:51:42 +00:00
RomStatusPicker.resx add a Rom Status picker to allow the user to pick something other than a good dump 2014-04-15 22:51:42 +00:00
ScreenSaver.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
Throttle.cs Prevent divide by zero. Would sometimes result in fSkipFrames being PositiveInfinity, which gets propagated to fSkipFramesError, resulting in the "while (fSkipFramesError <= -1.0f..." loop freezing. 2016-12-15 22:10:38 -05:00
ToolAttributes.cs Revert "Cleanup GameShark.Designer.cs" 2015-11-14 15:11:13 -06:00
UIHelper.cs Merge from TASVideo 2015-11-01 22:01:19 +01:00
UpdateChecker.cs Emulation.Common cleanups 2017-04-27 11:37:26 -05:00
Watch.cs Spaces -> tabs. 2017-04-15 16:37:30 -04:00