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AVOut
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Whitespace only (indentation fixes/cleanup).
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2017-04-19 20:34:30 -04:00 |
CustomControls
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
DisplayManager
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Update MultiHawk's DisplayManager. Because I was testing out multiple D3D controls.
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2017-04-09 22:44:58 -04:00 |
Extensions
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some more topmosts and sound mutes
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2017-03-14 22:13:51 +03:00 |
Input
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
Properties
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Emulation.Common cleanups
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2017-04-27 11:37:26 -05:00 |
Resources
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lua: make fceux font monospace
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2016-02-10 20:06:44 +03:00 |
Sound
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Random (small) cleanups.
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2017-04-09 23:08:26 -04:00 |
config
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Cleanup FirmwareManager, and some other Emulation.Common nitpicks
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2017-04-27 10:55:22 -05:00 |
images
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Intellivision - movie mnemonics and virtual pads
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2016-12-06 20:16:22 -06:00 |
movie
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misc code formatting improvements in random files in EmuHawk
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2017-04-17 15:23:31 -05:00 |
tools
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Remove the obsolete MemoryDomain.FromByteArray() method
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2017-04-24 13:55:20 -05:00 |
AboutBox.Designer.cs
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make aboutboxes more informational while simultaneously removing svn revision
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2015-10-03 20:26:30 -05:00 |
AboutBox.cs
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
AboutBox.resx
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fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
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2015-10-13 00:14:12 -05:00 |
ArchiveChooser.Designer.cs
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Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things
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2014-01-16 02:38:27 +00:00 |
ArchiveChooser.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
ArchiveChooser.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBox.Designer.cs
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contributers -> contributors
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2016-06-13 11:48:19 -05:00 |
BizBox.cs
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Emulation.Common cleanups
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2017-04-27 11:37:26 -05:00 |
BizBox.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBoxInfoControl.Designer.cs
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Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
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2014-12-31 05:34:21 +00:00 |
BizBoxInfoControl.cs
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N64 - make video size a setting, not a sync setting
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2014-06-01 12:06:22 +00:00 |
BizBoxInfoControl.resx
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Automate the about box
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2014-06-01 01:57:22 +00:00 |
BizHawk.Client.EmuHawk.csproj
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UI for changing SNES controller configurations
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2017-04-15 20:34:32 -05:00 |
CoreFeatureAnalysis.Designer.cs
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corefeatureanalysis: stuff
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2015-01-16 00:55:50 +00:00 |
CoreFeatureAnalysis.cs
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
CoreFeatureAnalysis.resx
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fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
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2015-10-13 00:14:12 -05:00 |
ExternalCoreSupport.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
FileLoader.cs
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Fix mixed line endings.
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2017-04-15 15:53:02 -04:00 |
GLManager.cs
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Fix mixed line endings.
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2017-04-15 15:53:02 -04:00 |
Global.cs
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Restore missing 7Z.dlll File and missing Global.cs
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2014-11-20 15:35:27 +00:00 |
GlobalWin.cs
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Add a return value to the main function for various purposes.
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2015-12-15 22:39:42 -07:00 |
IControlMainform.cs
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tastudio: properly save/load column settings.
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2015-12-07 20:05:04 +03:00 |
JumpLists.cs
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
LogConsole.cs
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Fix some places using 'int' instead of IntPtr. (#828)
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2017-04-08 18:36:29 -04:00 |
LogWindow.Designer.cs
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On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
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2014-04-15 22:10:39 +00:00 |
LogWindow.cs
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create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
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2016-12-15 10:45:20 -06:00 |
LogWindow.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.Designer.cs
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UI for changing SNES controller configurations
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2017-04-15 20:34:32 -05:00 |
MainForm.Events.cs
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bind a hotkey to flush sram
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2017-04-02 23:08:47 -07:00 |
MainForm.Hotkey.cs
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stop hotkeys from getting sucked up by absent tool windows when hotkey-over-game priority is enabled
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2017-04-25 22:59:45 -05:00 |
MainForm.Movie.cs
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tastudio: stop crashing upon movie platform mismatch
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2017-02-19 00:26:42 +03:00 |
MainForm.cs
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MainForm: Remove unused line.
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2017-04-24 10:34:13 -04:00 |
MainForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.resx
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add new field to gamedb to specify which core should be used.
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2016-11-12 19:23:54 -06:00 |
NameStateForm.Designer.cs
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Change the default Position property of every winform from windows default to center parent
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2013-11-08 18:43:24 +00:00 |
NameStateForm.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
OpenAdvanced.cs
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
OpenAdvancedChooser.Designer.cs
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Advanced Loader - set StartPosition to CenterParent
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2016-11-26 15:41:18 -06:00 |
OpenAdvancedChooser.cs
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new libretro WIP with libco support. Still missing sound, saves, many small details. Will undergo heavy organizational revisions.
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2017-04-17 22:49:08 -05:00 |
OpenAdvancedChooser.resx
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
PlatformChooser.Designer.cs
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replace "Ok" with "OK"
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2016-03-26 21:50:33 -05:00 |
PlatformChooser.cs
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Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
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2015-02-22 17:15:09 +00:00 |
PlatformChooser.resx
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Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
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2014-04-14 01:59:57 +00:00 |
PresentationPanel.cs
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fix #790 (Scroll wheel missing from input.getMouse())
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2017-02-04 20:52:32 -06:00 |
Program.cs
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Remove some duplicated code. Also trying some C# 6 stuff, let's see what breaks.
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2017-04-09 20:59:23 -04:00 |
RomStatusPicker.Designer.cs
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replace "Ok" with "OK"
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2016-03-26 21:50:33 -05:00 |
RomStatusPicker.cs
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
RomStatusPicker.resx
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
ScreenSaver.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
Throttle.cs
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Prevent divide by zero. Would sometimes result in fSkipFrames being PositiveInfinity, which gets propagated to fSkipFramesError, resulting in the "while (fSkipFramesError <= -1.0f..." loop freezing.
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2016-12-15 22:10:38 -05:00 |
ToolAttributes.cs
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Revert "Cleanup GameShark.Designer.cs"
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2015-11-14 15:11:13 -06:00 |
UIHelper.cs
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Merge from TASVideo
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2015-11-01 22:01:19 +01:00 |
UpdateChecker.cs
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Emulation.Common cleanups
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2017-04-27 11:37:26 -05:00 |
Watch.cs
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |