adelikat
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a8c15a652b
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Emulation.Common cleanups
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2017-04-27 11:37:26 -05:00 |
adelikat
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ebe001b526
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Cleanup FirmwareManager, and some other Emulation.Common nitpicks
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2017-04-27 10:55:22 -05:00 |
adelikat
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81eff3de81
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PSX Controller Config dialog - set Accept button property and set start position to CenterParent
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2017-04-26 19:55:00 -05:00 |
zeromus
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507ca1db27
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psx: support negcon (c# side)
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2017-04-25 22:59:46 -05:00 |
zeromus
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faa614749b
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stop hotkeys from getting sucked up by absent tool windows when hotkey-over-game priority is enabled
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2017-04-25 22:59:45 -05:00 |
J.D. Purcell
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58d1788446
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Controller config: Fix U+D/L+R anchoring.
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2017-04-25 23:37:23 -04:00 |
J.D. Purcell
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4a61204fd3
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Hotkeys dialog: Fix anchoring of "Misc" button.
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2017-04-25 23:32:41 -04:00 |
nattthebear
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9ec9975f48
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possibly fix a bug with gbc settings on funky ui scales
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2017-04-24 19:08:26 -04:00 |
adelikat
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a20e01ab69
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Remove the obsolete MemoryDomain.FromByteArray() method
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2017-04-24 13:55:20 -05:00 |
adelikat
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a86ad73ade
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Comment out some temporarily short-circuited code to remove some warnings
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2017-04-24 12:59:24 -05:00 |
J.D. Purcell
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4848bb5cc3
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MainForm: Remove unused line.
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2017-04-24 10:34:13 -04:00 |
adelikat
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cc5ff74689
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Fix debugger throwing exceptions on opened on a core that does not implement IDisassemblable
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2017-04-23 11:42:26 -05:00 |
adelikat
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30aa86cd7e
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Intellivision - more cleanup
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2017-04-23 11:10:26 -05:00 |
feos
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8dcf9fb61a
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tastudio: tweak editing selection by clicking column header
instead of reverting every button state, apply the reverted state of the first selected frame to all the selection
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2017-04-23 14:47:10 +03:00 |
adelikat
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1184e8ed05
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lua - implement tastudio.getselection(), tastudio.insertframes(), tastudio.deleteframes()
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2017-04-22 20:50:03 -05:00 |
adelikat
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76f77390ca
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SNES - virtual pad support for all the controller types and combinations
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2017-04-22 11:55:21 -05:00 |
adelikat
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15e9a9174c
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revert this logic in snes controller config
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2017-04-20 20:45:29 -05:00 |
adelikat
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99d70a1c7f
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SNES - super scope support
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2017-04-20 19:50:58 -05:00 |
adelikat
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27e7edcaf1
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SNES - add a "Limit mouse speed" options on by default, to make controls a sueable for casual playing and a config option to turn it off
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2017-04-19 20:30:54 -05:00 |
J.D. Purcell
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3d6b1da94d
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Whitespace only (indentation fixes/cleanup).
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2017-04-19 20:34:30 -04:00 |
adelikat
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e3ae4b1410
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LibsnesCore reformating round 2 - sort out private fields vs pulbic properties
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2017-04-19 12:19:16 -05:00 |
adelikat
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d1d6c20749
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break SNES settings code into its own file
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2017-04-19 08:31:48 -05:00 |
adelikat
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8f3d1613a0
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misc code cleanups in ram watch tool files
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2017-04-19 07:50:25 -05:00 |
adelikat
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912a2d7346
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misc code cleanups in AV code
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2017-04-18 12:27:44 -05:00 |
alyosha-tas
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88348f03fa
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Genesis game genie code fix here as well
other half of fix to #777
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2017-04-18 07:14:18 -04:00 |
zeromus
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e9229747d7
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new libretro WIP with libco support. Still missing sound, saves, many small details. Will undergo heavy organizational revisions.
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2017-04-17 22:49:08 -05:00 |
adelikat
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28da1e215f
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misc code formatting improvements in random files in EmuHawk
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2017-04-17 15:23:31 -05:00 |
adelikat
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13ca76f3f8
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UI for changing SNES controller configurations
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2017-04-15 20:34:32 -05:00 |
alyosha-tas
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31ba7bc3dd
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Update GenGameGenie.cs
Fix #777
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2017-04-15 19:49:15 -04:00 |
J.D. Purcell
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b53502eed8
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
J.D. Purcell
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ed3bf0e62b
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Fix mixed line endings.
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2017-04-15 15:53:02 -04:00 |
adelikat
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1e05e8a29d
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Virtual Pad - add tilt controls to GBA when mGBA is the core. Fixes #830
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2017-04-13 13:06:12 -05:00 |
adelikat
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e23dc983f0
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Merge pull request #826 from lenalia/master
Added horizalign and vertalign to DrawText
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2017-04-11 16:43:20 -05:00 |
adelikat
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fc59710dab
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some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper
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2017-04-10 10:30:05 -05:00 |
J.D. Purcell
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16bf63ade8
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Random cleanups.
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2017-04-10 09:36:04 -04:00 |
J.D. Purcell
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b2a28339d1
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Use 'nameof' operator.
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2017-04-10 08:36:42 -04:00 |
J.D. Purcell
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ab155217e7
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Random (small) cleanups.
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2017-04-09 23:08:26 -04:00 |
J.D. Purcell
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676da1002d
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Update MultiHawk's DisplayManager. Because I was testing out multiple D3D controls.
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2017-04-09 22:44:58 -04:00 |
J.D. Purcell
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93aeffe69e
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Remove some duplicate/unused code in MultiHawk.
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2017-04-09 21:47:59 -04:00 |
J.D. Purcell
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85c1a42e48
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Remove some duplicated code. Also trying some C# 6 stuff, let's see what breaks.
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2017-04-09 20:59:23 -04:00 |
J.D. Purcell
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a786f73154
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Fix some places using 'int' instead of IntPtr. (#828)
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2017-04-08 18:36:29 -04:00 |
J.D. Purcell
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f1dee6c20e
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Fix flickering when toggling vsync on/off (e.g. while fast forwarding).
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2017-04-08 16:56:15 -04:00 |
J.D. Purcell
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0b81463408
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Make sure Direct3D objects get disposed. Fixes all SlimDX warnings when exiting.
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2017-04-08 15:18:55 -04:00 |
J.D. Purcell
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1096e1bc5a
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Small improvement to previous commit.
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2017-04-08 12:40:31 -04:00 |
J.D. Purcell
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a2aba7e3c2
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Make sure DirectInput objects are disposed properly. Also includes a better fix for thread safety issues (#722).
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2017-04-08 11:49:04 -04:00 |
J.D. Purcell
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5446a636ba
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Fix crash on exit when using XAudio2 with the debugger attached.
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2017-04-07 22:57:23 -04:00 |
lenalia
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117ce07aaf
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Added horizalign and vertalign to DrawText
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2017-04-04 21:20:33 -04:00 |
shanehoman
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58e1b52369
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expose MainForm.SaveRam() method to lua
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2017-04-02 23:12:38 -07:00 |
shanehoman
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0db0c4eccf
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bind a hotkey to flush sram
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2017-04-02 23:08:47 -07:00 |
J.D. Purcell
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07a8c2c027
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Remove unnecessary rewind capture on ROM load. I reviewed the original commit where it was added, and it was only to initialize the delta rewind buffer.
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2017-04-02 23:01:41 -04:00 |