BizHawk/BizHawk.Emulation.Cores
adelikat 3e47055ca2 Apple II - fix crash on loadstate when not using an xml 2015-05-10 20:20:24 +00:00
..
CPUs nothing to see here move along 2015-02-01 23:12:54 +00:00
Calculator more TI83 cleanup, nothing worth looking at here 2015-02-07 15:02:52 +00:00
Computers Apple II - fix crash on loadstate when not using an xml 2015-05-10 20:20:24 +00:00
Consoles add NES music ripper tool prototype 2015-05-08 00:56:46 +00:00
ExternalCores Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
Properties redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
BizHawk.Emulation.Cores.csproj Apple II - wire up the lag counter, may or may not be correct logic, don't know too much about Apple II internals, but eyeballing the code, it looks like a reasonable place to decide if input was polled. 2015-04-26 12:40:21 +00:00
CoreInventory.cs internal infrastructure 2014-11-23 22:20:55 +00:00
FileID.cs neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
LibRetro.cs MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core 2014-01-21 23:54:30 +00:00
LibRetroEmulator.cs refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
Notes.txt Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00