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Gameboy
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restore gb core to some semblance of working order, and hook up its debugger; and add the newer, improved Z80A (but not the Z80GB, ironically) disassembler
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2011-01-20 06:24:31 +00:00 |
Input
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improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic.
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2011-06-10 07:12:57 +00:00 |
NEStools
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NES virtual pad hooked up (behaves as graphical autohold)
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2011-06-12 19:31:06 +00:00 |
Properties
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VirtualPad object, added to TAStudio
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2011-06-12 01:50:08 +00:00 |
TI83tools
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good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
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2011-05-08 00:06:43 +00:00 |
config
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TAStudio - more misc stuff
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2011-06-12 00:14:19 +00:00 |
images
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VirtualPad object, added to TAStudio
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2011-06-12 01:50:08 +00:00 |
movie
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Small fixups to movie & tastudio code
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2011-06-12 18:31:42 +00:00 |
output
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[NES] assorted mapper cleanup and add MMC2
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2011-06-13 09:55:25 +00:00 |
tools
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Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function
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2011-06-12 21:36:03 +00:00 |
AboutBox.Designer.cs
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Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
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2011-04-11 00:22:17 +00:00 |
AboutBox.cs
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Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
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2011-04-11 00:22:17 +00:00 |
AboutBox.resx
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Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items
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2011-04-11 00:22:17 +00:00 |
ArchiveChooser.Designer.cs
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Slight UI tweaks to Archive chooser
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2011-03-28 17:18:50 +00:00 |
ArchiveChooser.cs
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archive file choosing. also, support archive subdirectories. just because i always wanted to.
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2011-03-07 02:04:42 +00:00 |
ArchiveChooser.resx
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archive file choosing. also, support archive subdirectories. just because i always wanted to.
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2011-03-07 02:04:42 +00:00 |
BizHawk.MultiClient.csproj
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VirtualPadNES added
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2011-06-12 18:58:30 +00:00 |
Config.cs
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Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up
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2011-06-11 22:32:12 +00:00 |
ConfigService.cs
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change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
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2011-03-21 06:03:58 +00:00 |
Global.cs
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
HawkFile.cs
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[NES] add loader for FCEUX format palettes and an example of how to set it
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2011-06-10 05:31:46 +00:00 |
LuaImplementation.cs
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Adding lua function lists.
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2011-05-14 01:05:26 +00:00 |
LuaInterface.dll
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Add Lua DLLs to BizHawk
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2011-02-19 22:47:33 +00:00 |
MainForm.Designer.cs
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Start NES graphics settings dialog
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2011-06-10 23:09:10 +00:00 |
MainForm.MenuItems.cs
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
MainForm.cs
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dont pop open the archive chooser when power cycling a rom from an archive
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2011-06-12 22:55:34 +00:00 |
MainForm.resources
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2011-01-11 02:55:51 +00:00 |
MainForm.resx
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Made public flags in main form so that dialogs can control frame advance & rewind. Hooked to TAStudio
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2011-06-11 19:39:34 +00:00 |
MruStack.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.Designer.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resources
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resx
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2011-01-11 02:55:51 +00:00 |
PlayMovie.Designer.cs
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Added a CompareTo function for Movie objects, and created a basic insertion sort for the play movie dialog.
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2011-05-24 01:19:42 +00:00 |
PlayMovie.cs
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hand coded special purpose sorts are a bad idea.
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2011-05-24 05:30:21 +00:00 |
PlayMovie.resx
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Various fixes to play movie dialog & movie class
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2011-05-10 00:38:20 +00:00 |
Program.cs
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
RecentFiles.cs
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config system update
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2011-02-20 06:13:26 +00:00 |
RecordMovie.Designer.cs
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Start a Starts From combo box in the Record Movie dialog, and use HawkFile instead of FileInfo for Play dialog
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2011-05-22 14:51:22 +00:00 |
RecordMovie.cs
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Start a Starts From combo box in the Record Movie dialog, and use HawkFile instead of FileInfo for Play dialog
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2011-05-22 14:51:22 +00:00 |
RecordMovie.resx
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Implement record movie dialog enough to choose a movie and begin recording. Needs a way to set header info & settings
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2011-05-16 00:56:16 +00:00 |
RenderPanel.cs
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Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function
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2011-06-12 21:36:03 +00:00 |
Rewind.cs
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TAStudio - more misc stuff
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2011-06-12 00:14:19 +00:00 |
RomGame.cs
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fix various poorly constructed auxfile paths and paths with invalid characters
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2011-06-07 21:10:30 +00:00 |
ScreenSaver.cs
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2011-01-11 02:55:51 +00:00 |
Sound.cs
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Sound Volume - better algorithm for a smoother sound up/down
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2011-06-11 17:42:16 +00:00 |
Throttle.cs
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improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic.
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2011-06-10 07:12:57 +00:00 |
Watch.cs
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Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item
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2011-01-21 18:37:53 +00:00 |
corphawk.ico
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Add icon to this folder, the properties seem to not like it being in another folder
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2011-05-24 01:15:42 +00:00 |