BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/N64
adelikat a07263c04e Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
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NativeAPI N64: Output an error code when LoadLibrary fails 2014-10-13 23:20:18 +00:00
N64.IDebuggable.cs N64 - break off ICoreService implementations into separate files 2014-11-30 15:38:39 +00:00
N64.IMemoryDomains.cs add ROM memorydomain to n64 2014-09-14 18:39:26 +00:00
N64.ISaveRam.cs N64 - break off ICoreService implementations into separate files 2014-11-30 15:38:39 +00:00
N64.ISettable.cs N64 - break off ICoreService implementations into separate files 2014-11-30 15:38:39 +00:00
N64.cs Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
N64Audio.cs N64: Hopefully fix some crashes associated with restarting the core early in the emulation 2014-08-23 22:40:29 +00:00
N64Input.cs Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
N64Settings.cs Make mupen-style lag a setting not a sync-setting 2014-08-03 13:06:53 +00:00
N64SyncSettings.Controller.cs pretty up Jabo enum value names, since they show up in the gui 2014-07-20 17:23:04 +00:00
N64SyncSettings.Glide.cs N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way 2014-07-20 18:25:47 +00:00
N64SyncSettings.GlideMk2.cs N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way 2014-07-20 18:25:47 +00:00
N64SyncSettings.Jabo.cs N64: Fixing the gamedb for jabo 2014-08-17 18:07:02 +00:00
N64SyncSettings.Rice.cs N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way 2014-07-20 18:25:47 +00:00
N64SyncSettings.cs now that jabo is packaged with bizhawk, make it the default plugin 2014-09-27 21:31:07 +00:00
N64VideoProvider.cs N64: Hopefully fix some crashes associated with restarting the core early in the emulation 2014-08-23 22:40:29 +00:00