BizHawk/BizHawk.Client.Common
jdpurcell 730694644d Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
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7z ugh, just disable all warnings in ArchiveUpdateCallback.cs 2014-12-04 00:02:01 +00:00
Properties redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
config Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
inputAdapters Roll back last commit, nevermind. 2015-01-06 02:29:30 +00:00
lua better catching of error in lua callbacks 2015-01-31 02:25:23 +00:00
movie When adding firmware info to movies, don't attempt to add duplicate keys 2015-02-08 20:28:57 +00:00
rewind Rewinder - small fix to memory allocation limit. 2015-01-19 19:48:04 +00:00
tools WatchList - use the new watch to string method, did not wire up the from string, since the load code while very poorly coded, both works and supports legacy formats including older rerecording emulators 2015-01-27 02:55:31 +00:00
BinarySaveStates.cs add .bmp extension to the savestaten screenshot filename, because that's waht it is 2015-02-17 02:32:52 +00:00
BizHawk.Client.Common.csproj Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
ControllerBinding.cs On loadstate clear "button start" values in the autofire logic 2014-08-16 14:33:09 +00:00
CoreFileProvider.cs frontend tracks loaded firmware: proof of concept 2015-02-05 23:25:28 +00:00
ExceptionClasses.cs when loading a movie, gracefully handle a movie/rom system id mismatch 2014-09-27 15:49:39 +00:00
FirmwareManager.cs take 2 2015-02-05 23:53:25 +00:00
GLManager.cs Some useless cleanup 2014-07-03 18:17:09 +00:00
Global.cs Nothing to see here 2015-02-17 22:58:25 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
IZipWriter.cs add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz 2014-10-09 23:39:13 +00:00
IonicZipWriter.cs code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs some code cleanup 2014-02-22 23:59:52 +00:00
PathManager.cs Lua Sessions - make scripts relative to the lua session instead of relative to the .exe, note: this wrecks existing luases files 2015-01-29 02:08:12 +00:00
QuickBmpFile.cs screenshot: add optimized hotpath for original size screenshots 2015-02-17 02:31:56 +00:00
RecentFiles.cs remove an unused method from RecentFiles.cs (one that had little to no value anyway) 2014-08-02 23:09:01 +00:00
RomGame.cs rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later. 2014-12-03 06:14:59 +00:00
RomLoader.cs Nothing to see here 2015-02-17 22:58:25 +00:00
SaveSlotManager.cs SaveSlotManager - check HasSavestate() not IsNull() 2014-11-30 17:58:26 +00:00
SavestateManager.cs screenshot: add optimized hotpath for original size screenshots 2015-02-17 02:31:56 +00:00
SevenZipSharpArchiveHandler.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
SevenZipWriter.cs play around with 7z a bit 2014-10-13 05:08:34 +00:00
SharpZipWriter.cs code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
SystemInfo.cs Nothing to see here 2015-02-17 22:58:25 +00:00
UIHelper.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
XmlGame.cs More Util methods -> extension methods 2014-07-03 19:20:34 +00:00