.. |
AVOut
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add ImageSequenceWriter AVDumper
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2015-01-27 04:04:53 +00:00 |
CustomControls
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Ram Watch - add/edit watch - support 32 bit domains
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2015-01-18 19:50:31 +00:00 |
DisplayManager
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Lua - recover from a locked drawing surface exception and log to the console, rather than crash the emulator
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2015-01-29 02:14:39 +00:00 |
Extensions
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Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
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2015-01-18 16:00:20 +00:00 |
Input
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Issue 288: Fix two crashes in single instance mode.
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2014-12-29 04:20:47 +00:00 |
Properties
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PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway.
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2015-02-05 22:08:23 +00:00 |
Resources
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |
Sound
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XAudio2: Small optimization to buffer pool.
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2015-02-01 21:27:55 +00:00 |
config
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PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway.
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2015-02-05 22:08:23 +00:00 |
images
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clean up NES tool icons and titles
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2015-01-02 18:26:42 +00:00 |
movie
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refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
tools
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PSX - virtualpad support for non-dualshock controllers
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2015-02-05 21:42:28 +00:00 |
AboutBox.Designer.cs
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i would like to be able to summon the bizbox from the brain-damaged aboutbox
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2014-06-09 03:45:06 +00:00 |
AboutBox.cs
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if we're going to have an alt_about_image we might as well activate it sometime.
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2014-06-21 06:43:04 +00:00 |
AboutBox.resx
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i would like to be able to summon the bizbox from the brain-damaged aboutbox
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2014-06-09 03:45:06 +00:00 |
ArchiveChooser.Designer.cs
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Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things
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2014-01-16 02:38:27 +00:00 |
ArchiveChooser.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
ArchiveChooser.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBox.Designer.cs
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add jabo permission in a new legal notes section of aboutbox which currently contains only that (it was really hard to add new stuff to the cores info list, but that would be a better place to put it later...)
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2014-09-07 03:56:16 +00:00 |
BizBox.cs
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Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
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2014-06-04 17:02:54 +00:00 |
BizBox.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBoxInfoControl.Designer.cs
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Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
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2014-12-31 05:34:21 +00:00 |
BizBoxInfoControl.cs
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N64 - make video size a setting, not a sync setting
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2014-06-01 12:06:22 +00:00 |
BizBoxInfoControl.resx
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Automate the about box
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2014-06-01 01:57:22 +00:00 |
BizHawk.Client.EmuHawk.csproj
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PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway.
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2015-02-05 22:08:23 +00:00 |
CoreFeatureAnalysis.Designer.cs
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corefeatureanalysis: stuff
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2015-01-16 00:55:50 +00:00 |
CoreFeatureAnalysis.cs
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Core Features dialog - better ordering in the all cores tab
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2015-01-23 21:59:23 +00:00 |
CoreFeatureAnalysis.resx
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corefeatureanalysis: stuff
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2015-01-16 00:55:50 +00:00 |
ExternalCoreSupport.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
Global.cs
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Restore missing 7Z.dlll File and missing Global.cs
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2014-11-20 15:35:27 +00:00 |
GlobalWin.cs
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XAudio2! There's no UI for it yet.
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2015-01-31 04:49:53 +00:00 |
IControlMainform.cs
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Tastudio - take the emuhawk context menu item "stop without saving" into account
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2014-11-08 17:44:25 +00:00 |
JumpLists.cs
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JAWMP LYSTS
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2013-12-13 04:57:14 +00:00 |
LogConsole.cs
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move Log.cs from BizHawk.Emulation to BizHawk.Common
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2013-11-04 00:45:23 +00:00 |
LogWindow.Designer.cs
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On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
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2014-04-15 22:10:39 +00:00 |
LogWindow.cs
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Issue 364 - fix Copy All button line formatting
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2015-01-11 14:24:30 +00:00 |
LogWindow.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.Designer.cs
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PSX - disable controller config if a movie is active
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2015-02-01 14:48:49 +00:00 |
MainForm.Events.cs
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PSX - disable controller config if a movie is active
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2015-02-01 14:48:49 +00:00 |
MainForm.Hotkey.cs
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add load last rom hotkey
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2015-02-01 04:52:02 +00:00 |
MainForm.Movie.cs
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refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
MainForm.cs
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possibly fast light bitmap saver with resize, TODO hook up to something
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2015-02-01 22:49:53 +00:00 |
MainForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.resx
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Use Tool manager to determine the availability of tools during menu opening events
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2014-12-18 20:26:46 +00:00 |
NameStateForm.Designer.cs
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Change the default Position property of every winform from windows default to center parent
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2013-11-08 18:43:24 +00:00 |
NameStateForm.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
PlatformChooser.Designer.cs
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-Added .YMV importer.
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2014-05-28 04:41:12 +00:00 |
PlatformChooser.cs
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Fix DPI scaling in Platform Chooser dialog.
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2015-01-20 03:06:43 +00:00 |
PlatformChooser.resx
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Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
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2014-04-14 01:59:57 +00:00 |
PresentationPanel.cs
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remove requirement of shift-holding to doubleclick fullscreen toggle.. unless a zapper game is running.
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2014-05-17 02:55:58 +00:00 |
Program.cs
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XAudio2! There's no UI for it yet.
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2015-01-31 04:49:53 +00:00 |
RomStatusPicker.Designer.cs
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
RomStatusPicker.cs
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
RomStatusPicker.resx
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
ScreenSaver.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
Throttle.cs
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Allow CPU throttle to catch up for more than 3 missed frames if the user has configured a large sound buffer size.
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2015-01-28 00:53:49 +00:00 |
ToolAttributes.cs
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Add a ToolAttributes.cs class, right now it just has a released flag, mark a few tools as unreleased, eventually there's code that will take advantage of this flag
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2014-12-16 23:33:07 +00:00 |
UpdateChecker.cs
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Cleanup HTML decoding fix.
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2015-01-06 01:20:19 +00:00 |
Watch.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |