BizHawk/BizHawk.Client.EmuHawk
goyuken 6f195ba0d8 RecentItems Menu: add ability to configure its own recent size 2014-12-22 21:51:35 +00:00
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AVOut aviout - fix bug with non-multiple-4 pitches (e.g. 24bpp 350px wide psx screen) 2014-12-21 05:27:42 +00:00
CustomControls do last commit more correctly 2014-12-13 17:33:02 +00:00
DisplayManager Hide Frame Count on Null Emulator. 2014-12-16 04:31:07 +00:00
Extensions RecentItems Menu: add ability to configure its own recent size 2014-12-22 21:51:35 +00:00
Input check for existence of xinput1_3.dll before calling on the slimdx code to attempt using it 2014-07-23 06:52:04 +00:00
Properties Added Draft PSX Schema 2014-12-15 21:54:51 +00:00
Resources BizwareGL! 2014-01-27 00:02:21 +00:00
config RecentItems Menu: add ability to configure its own recent size 2014-12-22 21:51:35 +00:00
images Added Draft PSX Schema 2014-12-15 21:54:51 +00:00
movie AsStatable() and also update statusbar saveslots on CloseRom() 2014-12-05 00:52:16 +00:00
tools pce cdl: change settings system 2014-12-22 21:38:57 +00:00
AboutBox.Designer.cs i would like to be able to summon the bizbox from the brain-damaged aboutbox 2014-06-09 03:45:06 +00:00
AboutBox.cs if we're going to have an alt_about_image we might as well activate it sometime. 2014-06-21 06:43:04 +00:00
AboutBox.resx i would like to be able to summon the bizbox from the brain-damaged aboutbox 2014-06-09 03:45:06 +00:00
ArchiveChooser.Designer.cs Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things 2014-01-16 02:38:27 +00:00
ArchiveChooser.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
ArchiveChooser.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
BizBox.Designer.cs add jabo permission in a new legal notes section of aboutbox which currently contains only that (it was really hard to add new stuff to the cores info list, but that would be a better place to put it later...) 2014-09-07 03:56:16 +00:00
BizBox.cs Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work) 2014-06-04 17:02:54 +00:00
BizBox.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
BizBoxInfoControl.Designer.cs Automate the about box 2014-06-01 01:57:22 +00:00
BizBoxInfoControl.cs N64 - make video size a setting, not a sync setting 2014-06-01 12:06:22 +00:00
BizBoxInfoControl.resx Automate the about box 2014-06-01 01:57:22 +00:00
BizHawk.Client.EmuHawk.csproj Debugger - clean up and reorg some disassembler code 2014-12-20 15:56:01 +00:00
CoreFeatureAnalysis.Designer.cs Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores 2014-11-23 21:46:28 +00:00
CoreFeatureAnalysis.cs Rename ICoreService to IEmulatorService 2014-12-04 02:12:57 +00:00
CoreFeatureAnalysis.resx Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores 2014-11-23 21:46:28 +00:00
ExternalCoreSupport.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
Global.cs Restore missing 7Z.dlll File and missing Global.cs 2014-11-20 15:35:27 +00:00
GlobalWin.cs gdi+ display method! 2014-12-07 02:26:52 +00:00
IControlMainform.cs Tastudio - take the emuhawk context menu item "stop without saving" into account 2014-11-08 17:44:25 +00:00
JumpLists.cs JAWMP LYSTS 2013-12-13 04:57:14 +00:00
LogConsole.cs move Log.cs from BizHawk.Emulation to BizHawk.Common 2013-11-04 00:45:23 +00:00
LogWindow.Designer.cs On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good" 2014-04-15 22:10:39 +00:00
LogWindow.cs Record Movie - refactor to check if Global.Emulator has a DisplayType property defined, and if so, use that to populate the PAL header, rather than a bunch of ifs on core type. Refactored ReflectionUtils to be Extension methods in their own namespace, added methods for checking and getting values from a public property 2014-05-20 15:39:43 +00:00
LogWindow.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
MainForm.Designer.cs psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
MainForm.Events.cs remove a line of commented code 2014-12-20 15:02:23 +00:00
MainForm.Hotkey.cs Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now 2014-12-14 01:39:15 +00:00
MainForm.Movie.cs AsStatable() and also update statusbar saveslots on CloseRom() 2014-12-05 00:52:16 +00:00
MainForm.cs pce cdl: change settings system 2014-12-22 21:38:57 +00:00
MainForm.resources Rename Multiclient folder 2013-11-03 04:05:56 +00:00
MainForm.resx Use Tool manager to determine the availability of tools during menu opening events 2014-12-18 20:26:46 +00:00
NameStateForm.Designer.cs Change the default Position property of every winform from windows default to center parent 2013-11-08 18:43:24 +00:00
NameStateForm.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
NameStateForm.resources Rename Multiclient folder 2013-11-03 04:05:56 +00:00
NameStateForm.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
PlatformChooser.Designer.cs -Added .YMV importer. 2014-05-28 04:41:12 +00:00
PlatformChooser.cs Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default) 2014-04-14 16:48:45 +00:00
PlatformChooser.resx Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores 2014-04-14 01:59:57 +00:00
PresentationPanel.cs remove requirement of shift-holding to doubleclick fullscreen toggle.. unless a zapper game is running. 2014-05-17 02:55:58 +00:00
Program.cs emuhawk - fallback to gdi+ on systems with less than 2.0 opengl 2014-12-16 20:24:14 +00:00
RomStatusPicker.Designer.cs add a Rom Status picker to allow the user to pick something other than a good dump 2014-04-15 22:51:42 +00:00
RomStatusPicker.cs add a Rom Status picker to allow the user to pick something other than a good dump 2014-04-15 22:51:42 +00:00
RomStatusPicker.resx add a Rom Status picker to allow the user to pick something other than a good dump 2014-04-15 22:51:42 +00:00
ScreenSaver.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
Sound.cs much bigger dynamic contrast in volume range 2014-10-09 21:28:00 +00:00
Throttle.cs oops, forgot to check this in 2013-11-07 22:56:10 +00:00
ToolAttributes.cs Add a ToolAttributes.cs class, right now it just has a released flag, mark a few tools as unreleased, eventually there's code that will take advantage of this flag 2014-12-16 23:33:07 +00:00
Watch.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00