29 lines
1016 B
C#
29 lines
1016 B
C#
using BizHawk.Client.Common;
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using BizHawk.Bizware.BizwareGL;
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using SlimDX.DirectSound;
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namespace BizHawk.Client.EmuHawk
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{
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public static class GlobalWin
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{
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public static MainForm MainForm;
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public static ToolManager Tools;
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#if WINDOWS
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public static DirectSound DSound;
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#endif
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public static IGL GL;
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public static Bizware.BizwareGL.Drivers.OpenTK.IGL_TK IGL_GL;
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public static GLManager.ContextRef CR_GL;
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public static Sound Sound;
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public static PresentationPanel PresentationPanel;
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public static OSDManager OSD = new OSDManager();
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public static DisplayManager DisplayManager;
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public static GLManager GLManager;
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//input state which has been destined for game controller inputs are coalesced here
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//public static ControllerInputCoalescer ControllerInputCoalescer = new ControllerInputCoalescer();
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//input state which has been destined for client hotkey consumption are colesced here
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public static InputCoalescer HotkeyCoalescer = new InputCoalescer();
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}
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}
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