BizHawk/BizHawk.Client.EmuHawk/GlobalWin.cs

29 lines
1016 B
C#

using BizHawk.Client.Common;
using BizHawk.Bizware.BizwareGL;
using SlimDX.DirectSound;
namespace BizHawk.Client.EmuHawk
{
public static class GlobalWin
{
public static MainForm MainForm;
public static ToolManager Tools;
#if WINDOWS
public static DirectSound DSound;
#endif
public static IGL GL;
public static Bizware.BizwareGL.Drivers.OpenTK.IGL_TK IGL_GL;
public static GLManager.ContextRef CR_GL;
public static Sound Sound;
public static PresentationPanel PresentationPanel;
public static OSDManager OSD = new OSDManager();
public static DisplayManager DisplayManager;
public static GLManager GLManager;
//input state which has been destined for game controller inputs are coalesced here
//public static ControllerInputCoalescer ControllerInputCoalescer = new ControllerInputCoalescer();
//input state which has been destined for client hotkey consumption are colesced here
public static InputCoalescer HotkeyCoalescer = new InputCoalescer();
}
}