BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES
adelikat 5ba74c631c Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup 2014-09-01 18:43:41 +00:00
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Boards neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232 2014-08-04 02:59:08 +00:00
Docs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
FDS NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register 2014-08-09 15:51:01 +00:00
APU.cs Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces 2014-07-03 15:35:50 +00:00
BisqAPU.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
BoardSystem.cs Quicknes: clean up previous commit 2014-07-23 03:02:44 +00:00
Core.cs NES: disconnect some bitrotted code for an alternate 6502 core 2014-07-30 16:33:48 +00:00
NES.cs Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup 2014-09-01 18:43:41 +00:00
NESControllers.cs settings cleanup 2014-08-03 22:09:08 +00:00
PPU.cs NES: Zapper: fix up the light detection formula a bit. the real thing is hopelessly dependent on a bazillion analog factors with wide environmental variability... 2014-04-16 21:04:07 +00:00
PPU.regs.cs NES: fix nondeterminism in tracelogger when execution passes over $2007 (or mirrors) 2014-04-30 19:43:55 +00:00
PPU.run.cs nes: make full_nes_palette.nes test work. colors still look a bit funky though 2014-05-15 23:25:49 +00:00
Palettes.cs load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
Unif.cs tidy 2014-07-23 15:45:30 +00:00
iNES.cs More extension reorg 2014-07-03 17:23:03 +00:00