BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES
goyuken f0c8bd3842 IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
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LibQuickNES.cs quicknes: simplify blitting logic, giving a 15% overall speedup in some cases 2014-08-13 17:06:01 +00:00
Nes_NTSC_Colors.cs quicknes: fix colors in custom palette use 2014-01-10 01:31:24 +00:00
QuickNES.cs IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00