BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES
alyosha-tas 6e2201c07c Implement Mapper 190
Fixes #798
2017-02-18 04:03:51 +08:00
..
Boards Implement Mapper 190 2017-02-18 04:03:51 +08:00
Docs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
FDS adjust FDS audio 2016-09-11 15:14:32 -04:00
APU.cs Revert previous per console test 2016-10-11 09:10:27 -04:00
INESPPUViewable.cs make INESPPUViewable an IEmulatorService 2015-01-23 21:46:23 +00:00
NES.BoardSystem.cs VS security in gamedb 2016-10-31 09:58:13 -04:00
NES.Core.cs NES: Minor code cleanup 2017-01-25 20:35:50 -05:00
NES.IDebuggable.cs add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
NES.IDriveLight.cs NEShawk - break up into separate files 2015-01-15 19:19:43 +00:00
NES.IInputPollable.cs IInputPollable - Now with tabs instead of spaces. 2016-01-26 11:46:52 +01:00
NES.IMemoryDomains.cs Fix NES memory domains 2016-07-16 16:13:50 -04:00
NES.INESPPUViewable.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
NES.ISaveRam.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
NES.ISettable.cs NESHawk - fix a slight typo, this changes nothing about the core just makes a file more clear 2016-12-03 11:17:44 -06:00
NES.IStatable.cs Remove NES _iskeyboard - This is implemented (although not well tested) already 2016-10-31 17:40:47 -04:00
NES.cs NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS" 2016-12-13 15:24:53 -06:00
NES.iNES.cs For iNES v2, attempt to detect pal/ntsc region from header 2015-08-25 16:19:50 -04:00
NESControllers.cs Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
NSFFormat.cs neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
PPU.cs fix lightfun more better by masking out the unwanted bits from xbuf 2016-12-07 22:26:30 -06:00
PPU.regs.cs NES: Fix PPU timing and Race condition 2017-02-04 09:14:55 -05:00
PPU.run.cs NES: Fix another PPU race condition 2017-02-04 13:46:10 -05:00
Palettes.cs VS Updates 2016-10-27 17:35:10 -04:00
Unif.cs fix unif loading of mapper names with junk in field beyond end of null termination. also made it utf-8 while i'm in there. 2015-08-17 16:30:35 -05:00