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AVOut
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Swag up NullSound
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2016-12-11 14:07:12 -05:00 |
CustomControls
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tastudio: try to be a bit smarter with SelectedIndexChanged
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2017-01-19 21:55:18 +03:00 |
DisplayManager
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"fix" client.bufferwidth and client.bufferheight .... I dont understand why they were doing what they were doing. It seems like such a simple thing, just return the dimensions of the core's videoprovider. Someone should rethink all these (and the surface names, and the padding names) and craft a complete, new design.
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2017-01-26 00:54:44 -06:00 |
Extensions
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tastudio makers text popup:
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2017-01-19 23:24:41 +03:00 |
Input
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Quick fix to #722 (I think)
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2016-10-31 13:31:48 -05:00 |
Properties
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Intellivision - movie mnemonics and virtual pads
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2016-12-06 20:16:22 -06:00 |
Resources
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lua: make fceux font monospace
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2016-02-10 20:06:44 +03:00 |
Sound
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Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
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2016-12-18 20:45:38 -05:00 |
config
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refactor a usage of Global.Emulator in MessageConfig, this place is still bad code though, needs to be rethought
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2016-12-07 12:32:59 -06:00 |
images
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Intellivision - movie mnemonics and virtual pads
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2016-12-06 20:16:22 -06:00 |
movie
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Pass the core instance to the record movie dialog
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2016-12-04 12:51:48 -06:00 |
tools
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Ram Search - update the size and display type dropdowns on restart. Fixes #762
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2017-02-07 18:54:58 -06:00 |
AboutBox.Designer.cs
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make aboutboxes more informational while simultaneously removing svn revision
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2015-10-03 20:26:30 -05:00 |
AboutBox.cs
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make aboutboxes more informational while simultaneously removing svn revision
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2015-10-03 20:26:30 -05:00 |
AboutBox.resx
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fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
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2015-10-13 00:14:12 -05:00 |
ArchiveChooser.Designer.cs
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Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things
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2014-01-16 02:38:27 +00:00 |
ArchiveChooser.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
ArchiveChooser.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBox.Designer.cs
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contributers -> contributors
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2016-06-13 11:48:19 -05:00 |
BizBox.cs
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tastudio: promote some links
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2016-06-11 19:40:25 +03:00 |
BizBox.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBoxInfoControl.Designer.cs
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Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
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2014-12-31 05:34:21 +00:00 |
BizBoxInfoControl.cs
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N64 - make video size a setting, not a sync setting
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2014-06-01 12:06:22 +00:00 |
BizBoxInfoControl.resx
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Automate the about box
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2014-06-01 01:57:22 +00:00 |
BizHawk.Client.EmuHawk.csproj
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tastodio: completely redo branch screenshot popup just to avoid cropping
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2017-01-22 17:46:54 +03:00 |
CoreFeatureAnalysis.Designer.cs
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corefeatureanalysis: stuff
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2015-01-16 00:55:50 +00:00 |
CoreFeatureAnalysis.cs
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
CoreFeatureAnalysis.resx
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fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
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2015-10-13 00:14:12 -05:00 |
ExternalCoreSupport.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
FileLoader.cs
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More ROM Extensions
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2016-03-21 05:34:32 -04:00 |
GLManager.cs
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fix bug in GLManager causing yabause in opengl mode to not work unless frameadvancing
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2016-02-21 22:02:59 -06:00 |
Global.cs
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Restore missing 7Z.dlll File and missing Global.cs
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2014-11-20 15:35:27 +00:00 |
GlobalWin.cs
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Add a return value to the main function for various purposes.
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2015-12-15 22:39:42 -07:00 |
IControlMainform.cs
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tastudio: properly save/load column settings.
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2015-12-07 20:05:04 +03:00 |
JumpLists.cs
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
LogConsole.cs
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move Log.cs from BizHawk.Emulation to BizHawk.Common
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2013-11-04 00:45:23 +00:00 |
LogWindow.Designer.cs
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On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
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2014-04-15 22:10:39 +00:00 |
LogWindow.cs
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create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
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2016-12-15 10:45:20 -06:00 |
LogWindow.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.Designer.cs
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Change the Main Form GameShark Converter to Cheat Code Converter.
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2017-01-04 19:41:44 -08:00 |
MainForm.Events.cs
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fix #790 (Scroll wheel missing from input.getMouse())
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2017-02-04 20:52:32 -06:00 |
MainForm.Hotkey.cs
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Add a hotkey to toggle the Skip Lag Frames option
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2017-01-29 18:33:19 -06:00 |
MainForm.Movie.cs
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use the Emulator property in more places in MainForm, also disable the VS settings menu item if current NES rom is not a VS rom
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2016-12-04 11:27:26 -06:00 |
MainForm.cs
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make tastudio.setplayback correctly restore the recording flag after it finishes seeking from the greenzone to the target frame
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2017-02-07 00:01:14 -06:00 |
MainForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.resx
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add new field to gamedb to specify which core should be used.
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2016-11-12 19:23:54 -06:00 |
NameStateForm.Designer.cs
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Change the default Position property of every winform from windows default to center parent
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2013-11-08 18:43:24 +00:00 |
NameStateForm.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
OpenAdvanced.cs
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
OpenAdvancedChooser.Designer.cs
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Advanced Loader - set StartPosition to CenterParent
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2016-11-26 15:41:18 -06:00 |
OpenAdvancedChooser.cs
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Revert "Revert "common logic for tempfiles""
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2015-11-17 17:26:03 -06:00 |
OpenAdvancedChooser.resx
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
PlatformChooser.Designer.cs
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replace "Ok" with "OK"
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2016-03-26 21:50:33 -05:00 |
PlatformChooser.cs
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Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
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2015-02-22 17:15:09 +00:00 |
PlatformChooser.resx
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Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
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2014-04-14 01:59:57 +00:00 |
PresentationPanel.cs
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fix #790 (Scroll wheel missing from input.getMouse())
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2017-02-04 20:52:32 -06:00 |
Program.cs
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Fix typo
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2016-11-23 00:04:49 +10:30 |
RomStatusPicker.Designer.cs
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replace "Ok" with "OK"
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2016-03-26 21:50:33 -05:00 |
RomStatusPicker.cs
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
RomStatusPicker.resx
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
ScreenSaver.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
Throttle.cs
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Prevent divide by zero. Would sometimes result in fSkipFrames being PositiveInfinity, which gets propagated to fSkipFramesError, resulting in the "while (fSkipFramesError <= -1.0f..." loop freezing.
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2016-12-15 22:10:38 -05:00 |
ToolAttributes.cs
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Revert "Cleanup GameShark.Designer.cs"
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2015-11-14 15:11:13 -06:00 |
UIHelper.cs
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Merge from TASVideo
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2015-11-01 22:01:19 +01:00 |
UpdateChecker.cs
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Cleanup HTML decoding fix.
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2015-01-06 01:20:19 +00:00 |
Watch.cs
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Tools: Ram -> RAM #669
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2016-07-22 01:32:54 +09:30 |