..
AVOut
AviWriter.cs : don't mix unmanaged allocation types
2012-08-03 22:02:04 +00:00
DisplayManager
Fix input display that I broke yesterday. Hook up SNES input display and movie recording (but not playback)
2012-09-05 02:07:30 +00:00
Gameboy
Gameboy - make debugger useful by connecting it to the multiclient events
2012-05-19 13:33:45 +00:00
Input
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
2012-03-12 04:44:34 +00:00
NEStools
NES Graphics Config - double clicking GB color opens up color selection (same as clicking change), clean up outdated TODO list
2012-09-03 21:52:51 +00:00
PCEtools
PCE - BG Viewer - add tile and palette stats on mouse over. Add tool to non-interim builds
2012-07-13 02:25:45 +00:00
Properties
Hex Editor - add a save as binary option (in addition to the text option)
2012-06-10 17:28:38 +00:00
SMStools
Added SMS specific menu: Graphics Settings
2012-03-11 17:08:25 +00:00
TI83tools
TI83 Keypad - implement the 0 button, somehow it was missed
2012-02-21 03:45:25 +00:00
config
add a null check that could potentially crash the emulator in the HowMany() function I wrote for path and watch functions. No functional change probably. Also clean up the organization of this method
2012-09-04 20:40:39 +00:00
images
Hex Editor - add a save as binary option (in addition to the text option)
2012-06-10 17:28:38 +00:00
movie
SNES - hook up movie playback, probably, needs a frame counter to use it
2012-09-05 02:24:03 +00:00
output
snes-fix bug where loading more than one snes rom would wreck the emulator
2012-09-05 23:16:08 +00:00
tools
add a null check that could potentially crash the emulator in the HowMany() function I wrote for path and watch functions. No functional change probably. Also clean up the organization of this method
2012-09-04 20:40:39 +00:00
AboutBox.Designer.cs
Replace the "Play" and "Record" messages for movies with Icons.
2012-04-16 21:04:00 +00:00
AboutBox.cs
Show svn revision number in about boxes
2012-04-21 15:25:47 +00:00
AboutBox.resx
unofficial about box - Add a nifty close button
2012-03-28 23:43:15 +00:00
ArchiveChooser.Designer.cs
Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively
2012-08-04 22:45:58 +00:00
ArchiveChooser.cs
Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively
2012-08-04 22:45:58 +00:00
ArchiveChooser.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
BizBox.Designer.cs
About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks
2012-08-19 23:44:17 +00:00
BizBox.cs
About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks
2012-08-19 23:44:17 +00:00
BizBox.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
BizHawk.MultiClient.csproj
ym2612: Implement detune. Implement a somewhat better resampler, still not a Good One.
2012-08-19 04:41:34 +00:00
Config.cs
snes-support layer toggles (needs gui hookups)
2012-09-04 19:12:16 +00:00
ConfigService.cs
forgot part of the config serializer fix checkin
2012-06-15 19:55:11 +00:00
ExternalCoreSupport.cs
forgot an add
2011-07-24 07:00:54 +00:00
Global.cs
SNES - hook up movie playback, probably, needs a frame counter to use it
2012-09-05 02:24:03 +00:00
HawkFile.cs
cleanup Controller class (remove old sticky and forcing code)
2011-07-24 20:37:10 +00:00
LogConsole.cs
Bugfix for log console.
2012-03-09 21:36:55 +00:00
LogWindow.Designer.cs
PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
2011-09-24 17:05:34 +00:00
LogWindow.cs
Removed unused LogWindow::ShowConsole()
2012-03-09 21:22:52 +00:00
LogWindow.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
LuaImplementation.cs
Movie refactoring - round 2
2012-09-03 19:42:53 +00:00
LuaInterface.dll
lua-fix crashes when scripts terminate
2012-07-10 19:40:35 +00:00
MainForm.Designer.cs
Implemented Zeromus's Display Filters in the menubar for usage.
2012-07-15 08:50:24 +00:00
MainForm.MenuItems.cs
Movie refactoring - round 2
2012-09-03 19:42:53 +00:00
MainForm.Movie.cs
Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul
2012-09-03 20:17:57 +00:00
MainForm.cs
did a bunch of listening tests with libsnes and metaspu. switched to vecna metaspu
2012-09-06 00:07:37 +00:00
MainForm.resources
2011-01-11 02:55:51 +00:00
MainForm.resx
LuaWriter. It will now color black unmatches in the text. Also fixed a bug that randomly selects a small block of text.
2012-07-19 19:58:27 +00:00
MruStack.cs
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
2011-06-19 23:39:25 +00:00
NameStateForm.Designer.cs
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
NameStateForm.cs
2011-01-11 02:55:51 +00:00
NameStateForm.resources
2011-01-11 02:55:51 +00:00
NameStateForm.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
PlayMovie.Designer.cs
Multiclient menu - disable the movie, avi, and screen shot menus when no ROM is loaded
2012-05-31 01:13:25 +00:00
PlayMovie.cs
Movie refactoring - round 2
2012-09-03 19:42:53 +00:00
PlayMovie.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
Program.cs
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
RecentFiles.cs
Fix an exception from commit 2161 (Prevent lua script restart when resetting a game). Fixed by making RecentFiles.GetRecentFileByPosition() more robust by not crashing when there is no recent file (returns "") instead
2012-04-04 02:23:47 +00:00
RecordMovie.Designer.cs
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
RecordMovie.cs
Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul
2012-09-03 20:17:57 +00:00
RecordMovie.resx
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
2011-09-11 01:01:40 +00:00
RenderPanel.cs
Render Panel - some tiny speedups
2012-08-11 22:38:40 +00:00
Rewind.cs
Movie refactoring - round 2
2012-09-03 19:42:53 +00:00
RomGame.cs
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
SavestateManager.cs
M-M-M-MONSTER COMMIT! change Game-load api stuff
2011-08-04 03:20:54 +00:00
ScreenSaver.cs
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
2011-06-19 23:39:25 +00:00
Sound.cs
Remove speed hack on sound off for NES core, I've been told bypassing the APU isn't TAS safe
2012-07-05 19:27:07 +00:00
Throttle.cs
Max Turbo - bypass limit frame rate, and auto-minimize skipping, and ramp up frame skip to 20
2012-08-28 02:20:22 +00:00
Watch.cs
Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item
2011-01-21 18:37:53 +00:00
lua51.dll
try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction
2012-06-11 22:15:49 +00:00