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Cheats
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Cheats dialog - Floating window option
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2014-01-30 15:51:07 +00:00 |
GB
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Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
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2014-01-31 02:26:09 +00:00 |
GBA
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Add GBA Gpu Viewer to toolbox, and add snazzy gba icon
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2013-12-22 15:39:11 +00:00 |
Genesis
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Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
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2014-01-31 20:36:27 +00:00 |
HexEditor
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refine hex editor keyboard handling a bit
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2014-01-31 04:26:39 +00:00 |
Lua
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Lua - implement Always on Top and Floating Window
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2014-01-30 22:32:29 +00:00 |
NES
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NES PPU Viewer - implement Always on Top and Floating Window and refactor
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2014-01-31 22:58:41 +00:00 |
PCE
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misc code refactoring
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2013-11-20 01:37:54 +00:00 |
SNES
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massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
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2014-01-28 04:39:27 +00:00 |
TAStudio
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TAStudio - when dragging the frame column to select items, catch the "in betweens" when the mouse moves fast enough to move past some rows.
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2013-12-20 03:28:25 +00:00 |
TI83
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cleaning up some Bizhawk.Emulation namespaces
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2013-11-13 03:32:25 +00:00 |
VirtualPads
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Virtualpads - simplify some boilerplate logic
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2014-01-31 01:53:20 +00:00 |
Watch
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Lua - implement Always on Top and Floating Window
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2014-01-30 22:32:29 +00:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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nes: try (and fail) to support some bad dumps of FAMICOM JUMP 2. meh. the good one works anyway.
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2014-01-21 19:08:11 +00:00 |
IToolForm.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
InputPrompt.Designer.cs
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Change the default Position property of every winform from windows default to center parent
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2013-11-08 18:43:24 +00:00 |
InputPrompt.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it
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2013-12-22 20:38:36 +00:00 |
ToolBox.cs
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NES PPU Viewer - implement Always on Top and Floating Window and refactor
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2014-01-31 22:58:41 +00:00 |
ToolBox.resx
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Add GB GPU viewer to toolbox, and clean up some toolbox behavior
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2013-12-22 03:15:53 +00:00 |
ToolHelpers.cs
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rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident
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2013-12-13 05:20:50 +00:00 |
ToolManager.cs
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some stupid code cleanup while I'm at it
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2014-01-01 02:16:47 +00:00 |
TraceLogger.Designer.cs
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Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
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2014-01-30 15:28:05 +00:00 |
TraceLogger.cs
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Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
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2014-01-30 15:28:05 +00:00 |
TraceLogger.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |