BizHawk/BizHawk.Client.EmuHawk/tools
adelikat d87978087d NES PPU Viewer - implement Always on Top and Floating Window and refactor 2014-01-31 22:58:41 +00:00
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Cheats Cheats dialog - Floating window option 2014-01-30 15:51:07 +00:00
GB Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup 2014-01-31 02:26:09 +00:00
GBA Add GBA Gpu Viewer to toolbox, and add snazzy gba icon 2013-12-22 15:39:11 +00:00
Genesis Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code 2014-01-31 20:36:27 +00:00
HexEditor refine hex editor keyboard handling a bit 2014-01-31 04:26:39 +00:00
Lua Lua - implement Always on Top and Floating Window 2014-01-30 22:32:29 +00:00
NES NES PPU Viewer - implement Always on Top and Floating Window and refactor 2014-01-31 22:58:41 +00:00
PCE misc code refactoring 2013-11-20 01:37:54 +00:00
SNES massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
TAStudio TAStudio - when dragging the frame column to select items, catch the "in betweens" when the mouse moves fast enough to move past some rows. 2013-12-20 03:28:25 +00:00
TI83 cleaning up some Bizhawk.Emulation namespaces 2013-11-13 03:32:25 +00:00
VirtualPads Virtualpads - simplify some boilerplate logic 2014-01-31 01:53:20 +00:00
Watch Lua - implement Always on Top and Floating Window 2014-01-30 22:32:29 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs nes: try (and fail) to support some bad dumps of FAMICOM JUMP 2. meh. the good one works anyway. 2014-01-21 19:08:11 +00:00
IToolForm.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
InputPrompt.Designer.cs Change the default Position property of every winform from windows default to center parent 2013-11-08 18:43:24 +00:00
InputPrompt.cs Rename Multiclient folder 2013-11-03 04:05:56 +00:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it 2013-12-22 20:38:36 +00:00
ToolBox.cs NES PPU Viewer - implement Always on Top and Floating Window and refactor 2014-01-31 22:58:41 +00:00
ToolBox.resx Add GB GPU viewer to toolbox, and clean up some toolbox behavior 2013-12-22 03:15:53 +00:00
ToolHelpers.cs rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
ToolManager.cs some stupid code cleanup while I'm at it 2014-01-01 02:16:47 +00:00
TraceLogger.Designer.cs Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic 2014-01-30 15:28:05 +00:00
TraceLogger.cs Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic 2014-01-30 15:28:05 +00:00
TraceLogger.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00