30 lines
646 B
C#
30 lines
646 B
C#
using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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public partial class TIA
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{
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private struct PlayfieldData
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{
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public uint Grp;
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public byte PfColor;
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public byte BkColor;
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public bool Reflect;
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public bool Score;
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public bool Priority;
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public void SyncState(Serializer ser)
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{
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ser.BeginSection("PlayField");
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ser.Sync("grp", ref Grp);
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ser.Sync("pfColor", ref PfColor);
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ser.Sync("bkColor", ref BkColor);
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ser.Sync("reflect", ref Reflect);
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ser.Sync("score", ref Score);
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ser.Sync("priority", ref Priority);
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ser.EndSection();
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}
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}
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}
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}
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