BizHawk/BizHawk.Emulation.Cores/Consoles
goyuken e9b38bbbca nes fds: decrease rate of debug message spew 2014-12-22 22:27:30 +00:00
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Atari does it work? who knows! 2014-12-20 19:17:35 +00:00
Coleco IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations 2014-12-20 13:29:57 +00:00
Intellivision Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
Nintendo nes fds: decrease rate of debug message spew 2014-12-22 22:27:30 +00:00
PC Engine IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations 2014-12-20 13:29:57 +00:00
Sega IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations 2014-12-20 13:29:57 +00:00
Sony IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations 2014-12-20 13:29:57 +00:00
WonderSwan IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations 2014-12-20 13:29:57 +00:00