using BizHawk.Common; namespace BizHawk.Emulation.Cores.Atari.Atari2600 { public partial class TIA { private struct PlayfieldData { public uint Grp; public byte PfColor; public byte BkColor; public bool Reflect; public bool Score; public bool Priority; public void SyncState(Serializer ser) { ser.BeginSection("PlayField"); ser.Sync("grp", ref Grp); ser.Sync("pfColor", ref PfColor); ser.Sync("bkColor", ref BkColor); ser.Sync("reflect", ref Reflect); ser.Sync("score", ref Score); ser.Sync("priority", ref Priority); ser.EndSection(); } } } }