BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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nattthebear 51d36f4563 saturnus: move cartridge allocations to special heaps 2017-06-07 20:21:44 -04:00
Assets Merge branch 'master' into waterbox2 2017-06-04 18:18:11 -05:00
BizHawk.Client.ApiHawk Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
BizHawk.Client.Common NGP - mnemonic for Option button, Virtualpad support 2017-06-06 11:07:16 -05:00
BizHawk.Client.DBMan Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
BizHawk.Client.DiscoHawk Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
BizHawk.Client.EmuHawk VB - virtual pad support, slight fix to button order on controller config 2017-06-06 11:38:43 -05:00
BizHawk.Client.MultiHawk Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
BizHawk.Common Make the bizinvoker, when not in compatibility mode, marshal bool returns as C++ would expect you to, and not winapi because fuck winapi 2017-06-06 17:59:27 -04:00
BizHawk.Emulation.Common Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
BizHawk.Emulation.Cores saturnus: move cartridge allocations to special heaps 2017-06-07 20:21:44 -04:00
BizHawk.Emulation.DiscSystem Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
BizHawk.Installer who checks in .suo files 2015-03-15 02:08:30 +00:00
Bizware Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
Build move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
CpuCoreGenerator Spaces -> tabs. 2017-04-15 16:37:30 -04:00
Dist Didn't mean to commit that part. 2017-04-09 21:05:20 -04:00
EMU7800 EMU7800 fix state error 2017-04-17 14:42:20 -04:00
ExternalCoreProjects/Virtu Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns. 2016-02-21 17:34:42 -05:00
LibretroBridge/vs2015 de-upx libretrobridge, maybe its causing problems 2017-05-04 19:23:48 -05:00
LuaInterface try installing luasockets, since it seems the prebuilt exception handling interferes with ours (fix confirmed by revo-tpp users) 2017-02-18 14:19:46 -06:00
References GPGX64 works with the new waterbox, or would if I pushed the binaries. Savestates are hosed; TBD 2017-05-20 18:50:01 -04:00
Version Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
attic remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really. 2017-04-23 13:21:35 -04:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
genplus-gx gpgx: custom backdrop color. 2016-02-28 20:52:54 +03:00
genplus-gx32 genesis svp 2017-04-16 16:14:32 -04:00
help Added help file 2014-07-26 21:24:27 +00:00
libgambatte gambatte: add feature to toggle visibility of the window. I tried to put it on the rendering logic and not the control logic, to prevent possible sync bugs, and I don't think I messed that up, but maybe I missed some of the rendering logic. 2016-04-12 03:01:46 -05:00
libmupen64plus m64p: revert DBG preprocessor definitions merged along with 4c0bfd4764 2017-03-13 21:51:45 +03:00
libsnes snes: fix bugs in SGB CDL 2017-05-31 13:56:34 -05:00
lynx lynx 64 bit build. not gonna lie - this system is pretty disappointing 2016-03-01 22:47:16 -05:00
output snes: fix bugs in SGB CDL 2017-05-31 13:56:34 -05:00
output64/dll ngp: connect saveram. due to the way this is implemented in neopop, connecting it greatly increased the size of savestates, which may or may not be worth fixing. 2017-06-03 07:58:14 -04:00
psx psx: fix multitap flaking out after reboot 2017-05-20 16:07:24 -05:00
quicknes 64 bit quicknes. Change both quicknes and wswan to not static their deps, and include libstdc++/etc as needed. Other cores will get the same treatment, so overall we should save space 2016-02-28 21:30:47 -05:00
vbanext dang it, do a better job adding sram memdomain to vbanext 2016-04-18 21:46:16 -05:00
waterbox saturnus: move cartridge allocations to special heaps 2017-06-07 20:21:44 -04:00
wonderswan Wonderswan - Support settings to change colors. Breaks existing binary savestates (existing text savestates should be OK). B&W palette is exposed as a setting, albeit without a very nice UI. Color palette is available behind the scenes, but is not exposed as a setting. 2016-03-26 13:35:57 -04:00
yabause yabause tracer 2016-08-24 00:05:17 +03:00
.editorconfig add .editorconfig 2016-04-20 12:17:41 -05:00
.gitignore Exploding your computer NYI https://www.youtube.com/watch?v=dUHYNmNrqoY 2017-05-29 20:21:34 -04:00
.gitmodules allow plebians clone the snes9x submodule 2017-05-29 11:29:04 -04:00
BizHawk.sln change sln to not claim to support vs2010 but 2013 instead as a minimum. does this wreck feos? 2017-05-06 16:58:21 -05:00
BizHawk.sln.DotSettings GB config dialogs cleanup 2017-05-31 08:52:55 -05:00
Building Other Solutions.txt for evaluation: 2017-03-06 05:21:35 -06:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
Good Core Bad Core.txt philosophize about good cores and bad cores 2015-02-01 02:57:52 +00:00
README.md finally link the dev build 2017-01-08 19:23:45 +03:00
Settings.StyleCop Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00

README.md

BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as fullscreen, rewind, and joypad support in addition to rerecording and debugging tools for all system cores.

Release Notes

Here is a list of features offered by bizhawk.

Download Binaries

Windows users, don't forget to run the prereq installer first!

Release binaries can be found on on github

Developer build of the most recent commit

Supported Systems

  • Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
  • Super Nintendo (SNES)
  • Nintendo 64
  • Game Boy, Game Boy Color, and Super Game Boy
  • Game Boy Advance
  • Sony PlayStation
  • Sega Master System, Game Gear, and SG-1000
  • Sega Genesis / Sega-CD
  • Sega Saturn
  • PC-Engine (TurboGrafx-16) / CD-ROM & SuperGrafx
  • Atari 2600
  • Atari 7800
  • Atari Lynx
  • ColecoVision
  • TI-83 Calculator
  • Wonderswan and Wonderswan Color
  • Apple II

Resources

BizHawk homepage

FAQ - Frequently Asked Questions / Troubleshooting

Compiling - What is needed to compile BizHawk src

CompactDiscInfoDump - A concise explanation of compact disc CDs, gathered for the first time EVER in one location, and mostly inaccurate

Rerecording - (Work in progress) - Documentation of the rerecording implementation of BizHawk

Commandline - Documentation of the command line options in BizHawk