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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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4f5d8b89c9
BizHawk
/
BizHawk.Emulation
/
Consoles
History
adelikat
4f5d8b89c9
move Log.cs from BizHawk.Emulation to BizHawk.Common
2013-11-04 00:45:23 +00:00
..
Atari
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
2013-11-04 00:36:15 +00:00
Calculator
Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented)
2013-11-03 16:29:51 +00:00
Coleco
Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented)
2013-11-03 16:29:51 +00:00
Intellivision
Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented)
2013-11-03 16:29:51 +00:00
Nintendo
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
2013-11-04 00:36:15 +00:00
PC Engine
move Log.cs from BizHawk.Emulation to BizHawk.Common
2013-11-04 00:45:23 +00:00
PSX
Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented)
2013-11-03 16:29:51 +00:00
Sega
move Log.cs from BizHawk.Emulation to BizHawk.Common
2013-11-04 00:45:23 +00:00
Sony
/PSP
Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented)
2013-11-03 16:29:51 +00:00