.. |
7z
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block the use of the input stream length property by unmanaged 7z code. I think it was only using it for progress reporting.
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2014-10-12 02:49:02 +00:00 |
Properties
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Clean up assembly info stuff in all projects
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2013-11-08 15:56:58 +00:00 |
config
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system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described)
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2014-11-07 16:58:27 +00:00 |
inputAdapters
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satisfy my own comment about the " C "
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2014-09-14 18:01:20 +00:00 |
lua
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Add a description attribute for EmulatorLuaLibrary
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2014-11-08 14:08:32 +00:00 |
movie
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When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference
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2014-11-09 17:14:16 +00:00 |
rewind
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fix bugs in the delta rewinding code?
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2014-04-08 00:22:14 +00:00 |
tools
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Ram Watch - fix issue with stale memory domains when rebooting a core, some cores were unaffected, cores like atari 2600 were affected by this bug
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2014-09-28 16:39:53 +00:00 |
BinarySaveStates.cs
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TasMovie - add a VerificationLog.txt file in the tasproj, doesn't use it yet but it does properly save and load it, will save if there is any log entries, will load it if the file exists in the tasproj
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2014-11-01 13:37:18 +00:00 |
BizHawk.Client.Common.csproj
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TasMovie - make a TasLagLog class to simplify some code
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2014-11-02 00:22:04 +00:00 |
ControllerBinding.cs
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On loadstate clear "button start" values in the autofire logic
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2014-08-16 14:33:09 +00:00 |
CoreFileProvider.cs
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expand on r7462
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2014-07-31 21:40:25 +00:00 |
ExceptionClasses.cs
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when loading a movie, gracefully handle a movie/rom system id mismatch
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2014-09-27 15:49:39 +00:00 |
FirmwareManager.cs
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add a GC.Collect() call to workaround a .net slow-GC problem, and fix an old bug related to firmware scans occurring several times actually every time you think it should happen once, which probably wasn't helping things
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2014-11-12 00:04:08 +00:00 |
GLManager.cs
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Some useless cleanup
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2014-07-03 18:17:09 +00:00 |
Global.cs
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ugh, oops
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2014-08-17 16:00:46 +00:00 |
IPS.cs
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moe IPS.cs from Emulation to Client.Common, until it is needed by cores
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2013-11-04 01:17:59 +00:00 |
IZipWriter.cs
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add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
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2014-10-09 23:39:13 +00:00 |
IonicZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
KeyTurbo.cs
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etc
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2013-10-25 00:59:34 +00:00 |
NESGameGenieEncoderDecoder.cs
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
PathManager.cs
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Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
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2014-10-19 01:22:47 +00:00 |
RecentFiles.cs
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remove an unused method from RecentFiles.cs (one that had little to no value anyway)
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2014-08-02 23:09:01 +00:00 |
RomGame.cs
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Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
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2014-07-03 15:35:50 +00:00 |
RomLoader.cs
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quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom
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2014-10-29 18:58:43 +00:00 |
SaveSlotManager.cs
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A round of code cleanup
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2014-01-08 03:53:53 +00:00 |
SavestateManager.cs
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Fix a nasty bug in movie loadstate behavior
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2014-11-09 15:48:06 +00:00 |
SevenZipSharpArchiveHandler.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
SevenZipWriter.cs
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play around with 7z a bit
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2014-10-13 05:08:34 +00:00 |
SharpZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
SystemInfo.cs
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SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor
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2014-05-31 23:05:02 +00:00 |
XmlGame.cs
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More Util methods -> extension methods
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2014-07-03 19:20:34 +00:00 |