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BasicBot
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add a IMovieSession property to ToolFormBase and use it
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2020-04-16 12:25:42 -05:00 |
Cheats
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remove unused usings and other redundancies
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2020-04-23 20:33:18 -05:00 |
Debugger
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use switch expressions in some various places in EmuHawk, and some other simplifications
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2020-03-04 20:18:43 -06:00 |
GB
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Gameshark refactor (#1867)
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2020-02-29 15:18:40 -06:00 |
GBA
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some nitpick cleanups
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2020-04-12 13:29:58 -05:00 |
Genesis
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Gameshark refactor (#1867)
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2020-02-29 15:18:40 -06:00 |
HexEditor
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remove unused usings and other redundancies
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2020-04-23 20:33:18 -05:00 |
Lua
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Lua console - use smaller stop icon that does not bleed into other rows
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2020-05-01 15:50:19 -05:00 |
Macros
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Refactor TasMovie and add interface (#1940)
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2020-04-19 13:38:45 -05:00 |
MultiDiskBundler
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Cleanup PathExtensions
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2020-03-21 13:45:58 +10:00 |
NES
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Cleanup PathExtensions
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2020-03-21 13:45:58 +10:00 |
PCE
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remove trailing comma in various places in Emuhawk probject
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2020-03-21 16:04:08 -05:00 |
SMS
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Fix mismatching namespaces
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2020-01-13 07:19:06 +10:00 |
SNES
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remove unused usings and other redundancies
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2020-04-23 20:33:18 -05:00 |
TAStudio
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ensure that Tastudio is fully updated when doing cut/paste operations, should really fix #1956 this time
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2020-05-01 15:14:49 -05:00 |
TI83
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Simplify TI83KeyPad.cs
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2020-03-15 18:06:05 -05:00 |
VirtualPads
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remove unused usings and other redundancies
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2020-04-23 20:33:18 -05:00 |
Watch
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remove trailing comma in various places in Emuhawk probject
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2020-03-21 16:04:08 -05:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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put control extension methods into the EmuHawk names space isntead of a custom one. We want these to be found and used, and most dialogs use them
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2020-02-03 12:54:32 -06:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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remove trailing comma in various places in Emuhawk probject
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2020-03-21 16:04:08 -05:00 |
CDL.cs
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remove unused usings and other redundancies
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2020-04-23 20:33:18 -05:00 |
CDL.designer.cs
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
CDL.resx
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
ExternalToolManager.cs
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oops
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2020-04-24 13:48:05 -05:00 |
GameShark.Designer.cs
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Gameshark refactor (#1867)
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2020-02-29 15:18:40 -06:00 |
GameShark.cs
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Gameshark refactor (#1867)
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2020-02-29 15:18:40 -06:00 |
GameShark.resx
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
InputPrompt.Designer.cs
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some more topmosts and sound mutes
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2017-03-14 22:13:51 +03:00 |
InputPrompt.cs
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cleanup
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2019-12-17 12:01:43 -06:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
ToolBox.cs
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ToolBox.cs - replace serious of ifs with LINQ filters
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2020-03-01 16:30:51 -06:00 |
ToolBox.resx
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
ToolFormBase.cs
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add a IMovieSession property to ToolFormBase and use it
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2020-04-16 12:25:42 -05:00 |
ToolManager.cs
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add a IMovieSession property to ToolFormBase and use it
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2020-04-16 12:25:42 -05:00 |
TraceLogger.Designer.cs
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |
TraceLogger.cs
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remove unused usings and other redundancies
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2020-04-23 20:33:18 -05:00 |
TraceLogger.resx
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Migrate serialised images to separate files, removing duplicates
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2019-12-07 05:24:24 +10:00 |