BizHawk/BizHawk.Emulation.Cores
adelikat d3ff7a2e7a PSX - define controller buttons based on the controller type 2015-02-01 21:58:25 +00:00
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CPUs add 65816 disassembler.. not tested very well tho 2015-01-26 00:20:01 +00:00
Calculator do read/writes in the z80 core itself, refactor sms and ti83 to not use them on their end of the callback, fixes sms only having read/write callbacks on a few mappers 2015-01-24 20:57:37 +00:00
Computers/Commodore64 Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work 2015-01-18 15:25:47 +00:00
Consoles PSX - define controller buttons based on the controller type 2015-02-01 21:58:25 +00:00
ExternalCores Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
Properties redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
BizHawk.Emulation.Cores.csproj add 65816 disassembler.. not tested very well tho 2015-01-26 00:20:01 +00:00
CoreInventory.cs internal infrastructure 2014-11-23 22:20:55 +00:00
FileID.cs expand fileID system, support some new formats 2015-01-19 22:06:17 +00:00
LibRetro.cs MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core 2014-01-21 23:54:30 +00:00
LibRetroEmulator.cs refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
Notes.txt Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00