BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES
James Groom 42764f0019 Add preliminary Unix compatibility (using Mono; resolves #1384) (#1380)
* Move PlatformSpecificLinkedLibs and implementations to common and rename
* Specify file ext. at LoadPlatformSpecific call site
* Move Client.Common.Global.RunningOnUnix to PlatformLinkedLibSingleton
* Inline var Resolver
* Use PlatformLinkedLibManager internally
* Move plugin load check to LinkedLibManager, use LinkedLibManager
* Interpolate
* Return exit code from dlclose/FreeLibrary
* Skip all calls to externs in BlipBufDll when using mono
* Use PlatformLinkedLibManager in SevenZipLibraryManager
* Add expected return value to workaround (from testing on Win32)
* Remove ".dll" from DllImport attr, remove temporary workaround, see desc.
The library can be built by changing the output file name in
`.../blip_buf/Makefile` to `libblip_buf.so`, and running `make`. It will be
loaded if placed in the `.../output` folder.
* Remove unused code, add TODO (this class is req. for Waterbox.PeWrapper)
The TODO is to [rewrite with
C#](https://docs.microsoft.com/en-us/dotnet/standard/io/memory-mapped-files)
instead of importing from `kernel32.dll`.
* Update OpenTK again but better (for #1384)
* Add Mono run script
* Add libblip_buf.so (temporary)
Temporary because it should be a separate package which BizHawk depends on.
* Add distro detection, add "already running" and "unknown distro" messages
* Gray-out Lua Console on Unix
* Extract superclass from EmuLuaLibrary, add shell implementation for Unix
* Specify libdl version, Fedora doesn't have the versionless symlink
* Remove empty `ToolStripMenuItem`, null `Text` caused crash on Unix
* Transform OpenTK keyboard input into a `List<KeyEvent>` and read that
Also fixes crash on rebind
* Remove debug `using ...;`
2019-01-04 01:50:55 +03:00
..
LibQuickNES.cs Move BizInvoke files from Emulation.Common to Common 2017-05-01 17:30:42 -05:00
Nes_NTSC_Colors.cs Fix mixed line endings. 2017-04-15 15:53:02 -04:00
QuickNES.IDebuggable.cs i hope this breaks something 2018-05-12 12:55:42 -04:00
QuickNES.IDisassembler.cs quicknes disassembler tweak 2015-01-25 20:06:41 +00:00
QuickNES.IInputPollable.cs IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
QuickNES.IMemoryDomains.cs remove the obsolete MemoryDomain.FromIntPtr method 2017-04-24 13:47:40 -05:00
QuickNES.INESPPUViewable.cs Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
QuickNES.ISaveRam.cs Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
QuickNES.ISettable.cs Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
QuickNES.ISoundProvider.cs Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
QuickNES.IStatable.cs Finally dump some old movie 1.0 cruft 2017-08-11 19:45:45 -04:00
QuickNES.ITraceable.cs tracer unification for cores: spacing, headers, etc 2016-08-16 01:39:26 +03:00
QuickNES.IVideoProvider.cs Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
QuickNES.cs Add preliminary Unix compatibility (using Mono; resolves #1384) (#1380) 2019-01-04 01:50:55 +03:00