BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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adelikat 33de5d4bd9 InputRoll - support a QueryItemIcon callback, and wire it up to Tastudio's current frame marker, needs to be cleaned up 2014-09-03 03:16:16 +00:00
BizHawk.Client.Common remove some todos, I decided not to do any of them, it is too pedantic to do them 2014-09-01 19:07:05 +00:00
BizHawk.Client.DBMan Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions 2014-07-03 15:05:02 +00:00
BizHawk.Client.DiscoHawk cnrom musings 2014-01-10 18:28:37 +00:00
BizHawk.Client.EmuHawk InputRoll - support a QueryItemIcon callback, and wire it up to Tastudio's current frame marker, needs to be cleaned up 2014-09-03 03:16:16 +00:00
BizHawk.Common cleanup 2014-08-03 22:05:32 +00:00
BizHawk.Emulation.Common remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface) 2014-09-01 21:09:25 +00:00
BizHawk.Emulation.Cores change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK. 2014-09-02 05:01:51 +00:00
BizHawk.Emulation.DiscSystem More Util methods -> extension methods 2014-07-03 19:20:34 +00:00
BizHawk.Installer Installer - fixes due to name changes, new projects, removed projects, etc. I didn't test this, so I may not have done this properly. Remove 4.5 installer, since we no longer have a 4.5 project 2013-11-03 14:19:02 +00:00
Bizware win32 graphisc control: passthrough MouseEnter and MouseLeave events (useful for nothing) 2014-06-23 01:21:12 +00:00
CpuCoreGenerator PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly 2014-02-20 22:59:37 +00:00
Dist blacklist foully-licensed jabo dlls from MakeRelease.bat 2014-08-03 05:11:05 +00:00
EMU7800 fix emu7800 post build event 2014-07-27 00:43:23 +00:00
LuaInterface build luainterface.dll into the references folder, like other more modern things. 2014-08-14 01:07:26 +00:00
References build luainterface.dll into the references folder, like other more modern things. 2014-08-14 01:07:26 +00:00
Tools/cg2glsl add a rather bulky build of themaister's cg2glsl. as usual, the python->exe conversion story is totally bolloxed, so I had to use ironpython which turns 250KB of python code into 5280KB of MSIL 2014-02-03 07:16:26 +00:00
attic old VRC6 sound moved to attic/ 2012-12-10 20:26:59 +00:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
genplus-gx genesis: merge r874 from upstream (sprite corner-case fix) 2014-07-11 18:55:43 +00:00
help Added help file 2014-07-26 21:24:27 +00:00
libgambatte FASTER 2014-06-23 02:46:07 +00:00
libmeteor gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea. 2013-11-12 00:40:28 +00:00
libmupen64plus N64: Fix jabo's framebuffer problems! 2014-08-25 22:41:50 +00:00
libsnes change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK. 2014-09-02 05:01:51 +00:00
output change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK. 2014-09-02 05:01:51 +00:00
quicknes quicknes: simplify blitting logic, giving a 15% overall speedup in some cases 2014-08-13 17:06:01 +00:00
vbanext VBA-Next: Wave channel fix 2014-08-29 13:13:44 +00:00
wonderswan bizswan: update mingw solution and do a bit of warnings cleanup; still use msvs solution because it makes FASTER DULLS 2014-06-24 21:04:51 +00:00
yabause give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
BizHawk.sln dbman initial check-in 2014-03-11 02:48:27 +00:00
Building Other Solutions.txt say how to build libsnes 2014-06-27 07:41:11 +00:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
SubWCRev.bat make subwcrev less noisy 2014-05-24 02:22:29 +00:00
SubWCRev.exe update subwcrev dlls 2014-05-24 02:03:32 +00:00
VersionInfo.cs I have to mistakenly check in the developer build flag every now and then 2014-07-21 20:14:23 +00:00
intl3_tsvn32.dll update subwcrev dlls 2014-05-24 02:03:32 +00:00
libapr_tsvn32.dll update subwcrev dlls 2014-05-24 02:03:32 +00:00
libaprutil_tsvn32.dll update subwcrev dlls 2014-05-24 02:03:32 +00:00
libsasl32.dll update subwcrev dlls 2014-05-24 02:03:32 +00:00
libsvn_tsvn32.dll update subwcrev dlls 2014-05-24 02:03:32 +00:00
sed.exe support building outside of svn by improving svn revision polling script 2012-10-04 22:58:48 +00:00
snes9xgit.txt update git url for bizsnes and add dll file. 2014-07-28 21:10:16 +00:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00