BizHawk/BizHawk.Emulation
pjgat09 d9c6bb6698 N64: Added float controls for the X and Y axises. At some point they need to be converted to signed bytes to work with m64p 2013-05-07 01:42:48 +00:00
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CPUs Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
Computers/Commodore64 add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information. 2013-05-06 20:51:28 +00:00
Consoles N64: Added float controls for the X and Y axises. At some point they need to be converted to signed bytes to work with m64p 2013-05-07 01:42:48 +00:00
Database N64: Adding a dummy emulator 2013-04-29 01:57:41 +00:00
DiscSystem implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD 2013-05-01 17:06:36 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information. 2013-05-06 20:51:28 +00:00
Properties some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
Sound n64: disable certain debug messages for now as they're causing crashing problems. 2013-05-02 00:33:44 +00:00
BizHawk.Emulation.csproj N64: Split the m64p api into it's own class 2013-05-06 03:22:27 +00:00
BizHawk.Emulation_v4.5.csproj Oops, Make VS2010 project compile 2013-04-14 20:04:38 +00:00
Buffer.cs Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file 2013-04-14 20:39:19 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
Util.cs switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00