BizHawk/BizHawk.Emulation
brandman211 2553ac50bb -As I'm not going to know what I'm doing if I keep hacking away at zeromus' old core blindly, I'm writing a new one.
--It's going to be based heavily based on Imran Nazar's "GameBoy Emulation in Javascript" series. I figure it's better that I learn by emulation (Har har) instead of spending more time reading references than programming.
--Finished the memory management (Part 2).
--adelikat:
---Do I implement the required functions for IEmulator and IVideoProvider now, do it later, or is this something you or zeromus would do (Like for the API)?
---At what point should we have the emulator actually use this core instead of zeromus'? As terrible as he says his is, this one doesn't do anything yet. Still, I need some mechanism of testing it.
2012-05-27 04:06:48 +00:00
..
CPUs -Made it so that the log file only opens when you're actually logging. As a result, now can now at least switch games when you're not logging without getting errors. 2012-05-24 17:27:45 +00:00
Consoles -As I'm not going to know what I'm doing if I keep hacking away at zeromus' old core blindly, I'm writing a new one. 2012-05-27 04:06:48 +00:00
Database ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco 2012-05-06 00:54:13 +00:00
DiscSystem discohawk-fix bug that made some cue source files whose ffmpeg decode output is very verbose trigger a deadlock through stdout buffer filling up 2012-04-19 20:04:52 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces Added BG/OBJ display settings for SMS (not accessible yet) 2012-03-11 16:15:20 +00:00
Properties Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2. 2012-03-09 23:33:56 +00:00
Sound Add sound output to sound card while dumping is occurring. Uses a proxy ISoundProvider (DualSound.cs) to guarantee emulation sound core and dumping routine are unaffected, while sending "best effort" sound to system output. Doesn't sound great, but simple and functional. 2012-05-09 20:21:23 +00:00
BizHawk.Emulation.csproj -As I'm not going to know what I'm doing if I keep hacking away at zeromus' old core blindly, I'm writing a new one. 2012-05-27 04:06:48 +00:00
Buffer.cs add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests. 2012-03-15 21:28:37 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs PCE-CD states are now stable 2011-09-16 23:59:03 +00:00
Util.cs add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning 2012-04-16 08:18:41 +00:00