BizHawk/BizHawk.Emulation/Consoles
brandman211 2553ac50bb -As I'm not going to know what I'm doing if I keep hacking away at zeromus' old core blindly, I'm writing a new one.
--It's going to be based heavily based on Imran Nazar's "GameBoy Emulation in Javascript" series. I figure it's better that I learn by emulation (Har har) instead of spending more time reading references than programming.
--Finished the memory management (Part 2).
--adelikat:
---Do I implement the required functions for IEmulator and IVideoProvider now, do it later, or is this something you or zeromus would do (Like for the API)?
---At what point should we have the emulator actually use this core instead of zeromus'? As terrible as he says his is, this one doesn't do anything yet. Still, I need some mechanism of testing it.
2012-05-27 04:06:48 +00:00
..
Atari Atari - implement mapper EF 2012-04-29 21:12:58 +00:00
Calculator general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying. 2012-02-24 20:38:35 +00:00
Coleco Fix input config for Gameboy, some small random work on ColecoHawk 2012-05-18 22:57:05 +00:00
GB -As I'm not going to know what I'm doing if I keep hacking away at zeromus' old core blindly, I'm writing a new one. 2012-05-27 04:06:48 +00:00
Gameboy -Separated the logging from the save state function. 2012-05-24 17:19:33 +00:00
Nintendo nes-support TENGEN-80004 (just bookkeeping; uses already existing mapper 068) 2012-05-20 21:10:22 +00:00
PC Engine Fix crash in PCE Coryoon when attempting to access disabled TurboCD ports 2012-05-26 20:21:00 +00:00
PSX continuing cleanup.. sorry, this is like a month's worth of work 2012-02-24 20:42:11 +00:00
Sega very preliminary genesis savestate support 2012-05-22 02:25:41 +00:00