BizHawk/BizHawk.Emulation.Cores
zeromus 85cf6e80cd saturn resolution management modes now work like psx 2017-06-29 04:45:47 -05:00
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CPUs Z80: Actually upload the correct file >__> 2017-06-28 16:34:01 -04:00
Calculator clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
Computers C64 more SID work 2017-05-31 22:44:45 -04:00
Consoles saturn resolution management modes now work like psx 2017-06-29 04:45:47 -05:00
ExternalCores Spaces -> tabs. 2017-04-15 16:37:30 -04:00
Libretro merging master into waterbox2 this one was messy may be regressions 2017-06-13 08:16:25 -05:00
LibretroOld save old libretro while I make a new one 2017-04-17 22:39:26 -05:00
Properties Emulation.Common cleanups 2017-04-27 11:37:26 -05:00
Sound some prelim roughin for dual ngp 2017-06-01 18:19:30 -04:00
Waterbox pizza: set up constructors right for SGB and GB 2017-06-28 22:19:20 -04:00
BizHawk.Emulation.Cores.csproj fix build paths to output 2017-06-26 17:57:50 -05:00
CoreInventory.cs Create an abstract base class for waterbox cores, and adapt Virtual Boyee to use it. Not sure yet how useful this is... 2017-06-17 10:07:02 -04:00
FileID.cs hookup PSF support 2015-07-20 23:11:00 -05:00
Notes.txt Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
SideBySideVideo.cs start of dngp linkup. It works enough for KOF2 to think a cable is there, but not enough to run anything 2017-06-01 20:44:49 -04:00