BizHawk/BizHawk.Emulation.Common
adelikat 7cc5822dfd Add ActiveChanged event to MemoryCallbackSystem 2014-12-05 02:07:56 +00:00
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Base Implementations Add ActiveChanged event to MemoryCallbackSystem 2014-12-05 02:07:56 +00:00
Database confirm a few sizes in firmware database 2014-11-24 23:18:05 +00:00
Interfaces Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
Properties fix sln building - apparently you need these files 2013-11-11 17:49:10 +00:00
Sound More extension reorg 2014-07-03 17:23:03 +00:00
BizHawk.Emulation.Common.csproj Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
CoreAttributes.cs Automate the about box 2014-06-01 01:57:22 +00:00
CoreComms.cs Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
EmulationExceptions.cs quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom 2014-10-29 18:58:43 +00:00
Enums.cs Move DisplayType out of IEmulator.cs, that's an annoying place for it to be, instead put it in a new file with Enum.cs which has one line which is silly. silly > annoying 2014-12-01 14:27:23 +00:00
Extensions.cs Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
MemoryDomain.cs Cheats dialog - default to System Bus domain 2014-09-13 14:21:08 +00:00
TextState.cs TextState (common to GB, WS, etc): clean up JSON formatting slightly. not a breaking change. 2014-08-18 18:00:22 +00:00