BizHawk/BizHawk.Emulation.Cores
zeromus dbeaede567 fix yabause+gl crashes (loadstate can trigger GL work, context needed setting ahead of time) 2014-06-09 03:13:59 +00:00
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CPUs 6502 - disassembling should be peeking not reading, there's still some unsafe peeking going on with NES trace logging though 2014-04-30 01:16:04 +00:00
Calculator SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83 2014-05-31 18:25:36 +00:00
Computers/Commodore64 SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83 2014-05-31 18:25:36 +00:00
Consoles fix yabause+gl crashes (loadstate can trigger GL work, context needed setting ahead of time) 2014-06-09 03:13:59 +00:00
ExternalCores Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
Properties Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
BizHawk.Emulation.Cores.csproj gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates 2014-05-31 04:01:07 +00:00
LibRetro.cs MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core 2014-01-21 23:54:30 +00:00
LibRetroEmulator.cs Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user. 2014-05-31 17:03:21 +00:00
Notes.txt Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00