BizHawk/BizHawk.Client.Common
zeromus 3ea6495031 give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
..
7z detangle and move some savestate code to client.common 2013-11-01 20:53:47 +00:00
Properties Clean up assembly info stuff in all projects 2013-11-08 15:56:58 +00:00
config Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0 2014-06-08 19:36:33 +00:00
helpers Removed one-use MaxHexValueFromMaxDigits function from StringHelpers.cs. 2014-05-15 15:12:30 +00:00
lua for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard 2014-06-05 00:23:05 +00:00
movie Movie files - some more reorg - renaming and putting into new folders 2014-06-08 22:24:38 +00:00
rewind fix bugs in the delta rewinding code? 2014-04-08 00:22:14 +00:00
tools SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor 2014-05-31 23:05:02 +00:00
BinarySaveStates.cs Binary savestates now way more awesomer and point-having 2014-03-21 03:50:17 +00:00
BizHawk.Client.Common.csproj give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
ControllerBinding.cs Lua - joypad.setfrommnemonicstr() - support the notion of pressing the analog stick for 1 frame, rather than sticky behavior 2014-05-21 03:25:41 +00:00
CoreFileProvider.cs pce: refactor CD loading to move bios determination out of RomLoader 2014-02-10 15:26:18 +00:00
FirmwareManager.cs don't search for firmwares in nonexisting directory to avoid assert in FirmwareManager 2014-02-05 23:53:41 +00:00
GLManager.cs give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
Global.cs SystemInfo - fix detection of GBC 2014-05-31 23:30:33 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
InputManager.cs put Customize menu item in context menu 2014-05-07 01:03:44 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs some code cleanup 2014-02-22 23:59:52 +00:00
PathManager.cs Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace 2014-05-31 14:29:27 +00:00
RecentFiles.cs Customize box - implement recent tab 2014-05-07 00:41:13 +00:00
RomGame.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
RomLoader.cs Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work) 2014-06-04 17:02:54 +00:00
SaveSlotManager.cs A round of code cleanup 2014-01-08 03:53:53 +00:00
SavestateManager.cs Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely) 2014-05-07 01:36:19 +00:00
SevenZipSharpArchiveHandler.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
SystemInfo.cs SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor 2014-05-31 23:05:02 +00:00
XmlGame.cs Icons for some gameboy dialogs 2014-05-11 17:48:17 +00:00