![]() --VirtualHeight / Width will be useful due to how the scanlines are doubled on TVs, but for now, I will just be drawing to scale. -Enabled XOR@, SAR, and COMR. Advanced Dungeons & Dragons provided more test cases. -Noticed that Commando, as well as some other games, triggers a HLT. This should be looked into later. |
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.. | ||
CPUs | ||
Consoles | ||
Database | ||
DiscSystem | ||
ExternalCores | ||
Interfaces | ||
Properties | ||
Sound | ||
BizHawk.Emulation.csproj | ||
Buffer.cs | ||
Log.cs | ||
Notes.txt | ||
QuickCollections.cs | ||
Util.cs |