BizHawk/BizHawk.Emulation/Consoles
brandman211 1a760096bc -Laid out the groundwork for the video provider.
--VirtualHeight / Width will be useful due to how the scanlines are doubled on TVs, but for now, I will just be drawing to scale.
-Enabled XOR@, SAR, and COMR. Advanced Dungeons & Dragons provided more test cases.
-Noticed that Commando, as well as some other games, triggers a HLT. This should be looked into later.
2012-09-05 04:42:49 +00:00
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Atari snes-support save ram 2012-09-04 07:09:00 +00:00
Calculator snes-support save ram 2012-09-04 07:09:00 +00:00
Coleco snes-support save ram 2012-09-04 07:09:00 +00:00
GB snes-support save ram 2012-09-04 07:09:00 +00:00
Gameboy snes-support save ram 2012-09-04 07:09:00 +00:00
Intellivision -Laid out the groundwork for the video provider. 2012-09-05 04:42:49 +00:00
Nintendo libsnes: dumb change to dumb code slightly lessens appearance rate of rice crispies in some situations 2012-09-05 01:30:09 +00:00
PC Engine snes-support save ram 2012-09-04 07:09:00 +00:00
PSX continuing cleanup.. sorry, this is like a month's worth of work 2012-02-24 20:42:11 +00:00
Sega snes-support save ram 2012-09-04 07:09:00 +00:00