BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads/schema/GenSchema.cs

483 lines
12 KiB
C#

using System.Collections.Generic;
using System.Drawing;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
namespace BizHawk.Client.EmuHawk
{
[SchemaAttributes("GEN")]
public class GenSchema : IVirtualPadSchema
{
public IEnumerable<PadSchema> GetPadSchemas()
{
var devs = ((GPGX)Global.Emulator).GetDevices();
int player = 1;
foreach (var dev in devs)
{
switch (dev)
{
case LibGPGX.INPUT_DEVICE.DEVICE_NONE:
continue; // do not increment player number because no device was attached
case LibGPGX.INPUT_DEVICE.DEVICE_PAD3B:
yield return ThreeButtonController(player);
break;
case LibGPGX.INPUT_DEVICE.DEVICE_PAD6B:
yield return SixButtonController(player);
break;
case LibGPGX.INPUT_DEVICE.DEVICE_LIGHTGUN:
yield return LightGun(player);
break;
case LibGPGX.INPUT_DEVICE.DEVICE_MOUSE:
yield return Mouse(player);
break;
case LibGPGX.INPUT_DEVICE.DEVICE_ACTIVATOR:
yield return Activator(player);
break;
case LibGPGX.INPUT_DEVICE.DEVICE_XE_A1P:
yield return XE1AP(player);
break;
default:
// TO DO
break;
}
player++;
}
yield return ConsoleButtons();
}
public static PadSchema ThreeButtonController(int controller)
{
return new PadSchema
{
IsConsole = false,
DefaultSize = new Size(174, 90),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(14, 12),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(14, 56),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(2, 34),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(24, 34),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " A",
DisplayName = "A",
Location = new Point(98, 40),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " B",
DisplayName = "B",
Location = new Point(122, 40),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " C",
DisplayName = "C",
Location = new Point(146, 40),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Start",
DisplayName = "S",
Location = new Point(122, 12),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
public static PadSchema SixButtonController(int controller)
{
return new PadSchema
{
IsConsole = false,
DefaultSize = new Size(174, 90),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(14, 12),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(14, 56),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(2, 34),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(24, 34),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " A",
DisplayName = "A",
Location = new Point(98, 40),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " B",
DisplayName = "B",
Location = new Point(122, 40),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " C",
DisplayName = "C",
Location = new Point(146, 40),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " X",
DisplayName = "X",
Location = new Point(98, 65),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Y",
DisplayName = "Y",
Location = new Point(122, 65),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Z",
DisplayName = "Z",
Location = new Point(146, 65),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Start",
DisplayName = "S",
Location = new Point(122, 12),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
public static PadSchema LightGun(int controller)
{
return new PadSchema
{
DisplayName = "Light Gun",
IsConsole = false,
DefaultSize = new Size(356, 300),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " Lightgun X",
Location = new Point(14, 17),
Type = PadSchema.PadInputType.TargetedPair,
MaxValue = 10000,
TargetSize = new Size(320, 240),
SecondaryNames = new []
{
"P" + controller + " Lightgun Y",
}
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Lightgun Trigger",
DisplayName = "Trigger",
Location = new Point(284, 17),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Lightgun Start",
DisplayName = "Start",
Location = new Point(284, 40),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
public static PadSchema Mouse(int controller)
{
return new PadSchema
{
DisplayName = "Mouse",
IsConsole = false,
DefaultSize = new Size(418, 290),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " Mouse X",
Location = new Point(14, 17),
Type = PadSchema.PadInputType.AnalogStick,
MaxValue = 255,
TargetSize = new Size(520, 570),
SecondaryNames = new []
{
"P" + controller + " Mouse Y",
}
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Mouse Left",
DisplayName = "Left",
Location = new Point(365, 17),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Mouse Center",
DisplayName = "Center",
Location = new Point(365, 40),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Mouse Right",
DisplayName = "Right",
Location = new Point(365, 63),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Mouse Start",
DisplayName = "Start",
Location = new Point(365, 86),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
public static PadSchema ConsoleButtons()
{
return new PadSchema
{
DisplayName = "Console",
IsConsole = true,
DefaultSize = new Size(150, 50),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "Reset",
DisplayName = "Reset",
Location = new Point(10, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "Power",
DisplayName = "Power",
Location = new Point(58, 15),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
public static PadSchema Activator(int controller)
{
return new PadSchema
{
IsConsole = false,
DefaultSize = new Size(110, 110),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(47, 10),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(47, 73),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(15, 43),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(80, 43),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " A",
DisplayName = "A",
Location = new Point(70, 65),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " B",
DisplayName = "B",
Location = new Point(70, 20),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " C",
DisplayName = "C",
Location = new Point(22, 20),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " A",
DisplayName = "A",
Location = new Point(22, 65),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Start",
DisplayName = "S",
Location = new Point(47, 43),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
public static PadSchema XE1AP(int controller)
{
return new PadSchema
{
IsConsole = false,
DefaultSize = new Size(174, 90),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " A",
DisplayName = "A",
Location = new Point(98, 40),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " B",
DisplayName = "B",
Location = new Point(122, 40),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " C",
DisplayName = "C",
Location = new Point(146, 40),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " D",
DisplayName = "D",
Location = new Point(98, 65),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " E1",
DisplayName = "E¹",
Location = new Point(122, 65),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " E2",
DisplayName = "E²",
Location = new Point(152, 65),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Start",
DisplayName = "Start",
Location = new Point(122, 12),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Select",
DisplayName = "Select",
Location = new Point(162, 12),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
}
}