BizHawk/BizHawk.Client.EmuHawk/tools
adelikat 4681fef0c2 Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead 2014-11-30 14:18:44 +00:00
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Atari2600 Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region. 2014-08-19 19:24:17 +00:00
Cheats Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result 2014-11-23 16:03:04 +00:00
GB Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup 2014-09-01 18:43:41 +00:00
GBA remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface) 2014-09-01 21:09:25 +00:00
Genesis remove some todos, I decided not to do any of them, it is too pedantic to do them 2014-09-01 19:07:05 +00:00
HexEditor Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead 2014-11-30 14:18:44 +00:00
Lua Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead 2014-11-30 14:18:44 +00:00
NES NES: add UI support for datach barcode reader 2014-10-29 22:28:14 +00:00
PCE remove some todos, I decided not to do any of them, it is too pedantic to do them 2014-09-01 19:07:05 +00:00
SMS Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region. 2014-08-19 19:24:17 +00:00
SNES Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
TAStudio Tastudio - properly load a file on drag and drop 2014-11-22 15:19:32 +00:00
TI83 Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region. 2014-08-19 19:24:17 +00:00
VirtualPads Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx 2014-11-21 04:19:01 +00:00
Watch fix issue 330 2014-11-29 18:57:57 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon 2014-08-11 15:29:53 +00:00
IToolForm.cs Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region. 2014-08-19 19:24:17 +00:00
InputPrompt.Designer.cs Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
InputPrompt.cs Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls 2014-07-28 02:40:30 +00:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox 2014-07-14 16:01:35 +00:00
ToolBox.cs Tastudio - expose in release builds and mark it as beta in the title 2014-11-19 16:12:59 +00:00
ToolBox.resx Add GB GPU viewer to toolbox, and clean up some toolbox behavior 2013-12-22 03:15:53 +00:00
ToolHelpers.cs Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead 2014-11-30 14:18:44 +00:00
ToolManager.cs Fix ToolManager Has<T> function to check if a tool is disposed not just if it is in the tool list 2014-09-21 14:58:03 +00:00
TraceLogger.Designer.cs Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic 2014-01-30 15:28:05 +00:00
TraceLogger.cs try fixing crash in trace logger. seemingly a race condition between a create, a flush, and a subsequent open for tracing (for issue #299) 2014-10-23 05:14:03 +00:00
TraceLogger.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00