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AVOut
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proof of concept syncless recorder AV out module
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2014-06-18 02:28:07 +00:00 |
CustomControls
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proof of concept syncless recorder AV out module
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2014-06-18 02:28:07 +00:00 |
DisplayManager
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More input display fixes
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2014-06-19 21:55:15 +00:00 |
Extensions
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make recent n64 plugin UI logic I added be more clever
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2014-05-14 22:04:47 +00:00 |
Input
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2014-06-23 01:20:17 +00:00 |
Properties
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give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
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2014-06-21 06:40:07 +00:00 |
Resources
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |
config
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Remove a todo that was done
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2014-06-25 14:39:48 +00:00 |
images
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give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
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2014-06-21 06:40:07 +00:00 |
movie
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Hack for FilesystemSafeName to remove . if it is the last character in the name (Such as Super Mario bros.) since this method is used for path building
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2014-06-20 18:36:03 +00:00 |
tools
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N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
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2014-06-25 02:18:11 +00:00 |
AboutBox.Designer.cs
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i would like to be able to summon the bizbox from the brain-damaged aboutbox
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2014-06-09 03:45:06 +00:00 |
AboutBox.cs
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if we're going to have an alt_about_image we might as well activate it sometime.
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2014-06-21 06:43:04 +00:00 |
AboutBox.resx
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i would like to be able to summon the bizbox from the brain-damaged aboutbox
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2014-06-09 03:45:06 +00:00 |
ArchiveChooser.Designer.cs
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Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things
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2014-01-16 02:38:27 +00:00 |
ArchiveChooser.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
ArchiveChooser.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBox.Designer.cs
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Automate the about box
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2014-06-01 01:57:22 +00:00 |
BizBox.cs
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Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
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2014-06-04 17:02:54 +00:00 |
BizBox.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
BizBoxInfoControl.Designer.cs
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Automate the about box
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2014-06-01 01:57:22 +00:00 |
BizBoxInfoControl.cs
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N64 - make video size a setting, not a sync setting
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2014-06-01 12:06:22 +00:00 |
BizBoxInfoControl.resx
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Automate the about box
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2014-06-01 01:57:22 +00:00 |
BizHawk.Client.EmuHawk.csproj
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Virtual pad progress
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2014-06-24 16:36:19 +00:00 |
ExternalCoreSupport.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
GlobalWin.cs
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give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
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2014-06-08 23:30:34 +00:00 |
JumpLists.cs
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JAWMP LYSTS
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2013-12-13 04:57:14 +00:00 |
LogConsole.cs
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move Log.cs from BizHawk.Emulation to BizHawk.Common
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2013-11-04 00:45:23 +00:00 |
LogWindow.Designer.cs
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On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
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2014-04-15 22:10:39 +00:00 |
LogWindow.cs
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Record Movie - refactor to check if Global.Emulator has a DisplayType property defined, and if so, use that to populate the PAL header, rather than a bunch of ifs on core type. Refactored ReflectionUtils to be Extension methods in their own namespace, added methods for checking and getting values from a public property
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2014-05-20 15:39:43 +00:00 |
LogWindow.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.Designer.cs
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proof of concept syncless recorder AV out module
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2014-06-18 02:28:07 +00:00 |
MainForm.Events.cs
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start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
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2014-06-22 13:57:23 +00:00 |
MainForm.Hotkey.cs
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start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
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2014-06-22 13:57:23 +00:00 |
MainForm.Movie.cs
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start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
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2014-06-22 13:57:23 +00:00 |
MainForm.cs
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add system for controlling which forms can generate mouse input
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2014-06-22 23:20:36 +00:00 |
MainForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
MainForm.resx
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Context Menu - config menu - someone wiped all the menu items here and replaced with a copy/pasted version of the config menu, but with no events so these items didn't work, restore all click events. Still to do: drop down opened events, fun.
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2014-04-30 22:06:54 +00:00 |
NameStateForm.Designer.cs
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Change the default Position property of every winform from windows default to center parent
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2013-11-08 18:43:24 +00:00 |
NameStateForm.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resources
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
NameStateForm.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
PlatformChooser.Designer.cs
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-Added .YMV importer.
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2014-05-28 04:41:12 +00:00 |
PlatformChooser.cs
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Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default)
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2014-04-14 16:48:45 +00:00 |
PlatformChooser.resx
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Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
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2014-04-14 01:59:57 +00:00 |
PresentationPanel.cs
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remove requirement of shift-holding to doubleclick fullscreen toggle.. unless a zapper game is running.
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2014-05-17 02:55:58 +00:00 |
Program.cs
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give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
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2014-06-08 23:30:34 +00:00 |
RomStatusPicker.Designer.cs
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
RomStatusPicker.cs
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
RomStatusPicker.resx
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add a Rom Status picker to allow the user to pick something other than a good dump
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2014-04-15 22:51:42 +00:00 |
ScreenSaver.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
Sound.cs
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Clean up namespaces for BizHawk.Emulation sound files
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2013-11-14 19:33:13 +00:00 |
Throttle.cs
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oops, forgot to check this in
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2013-11-07 22:56:10 +00:00 |
Watch.cs
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |