BizHawk/BizHawk.Client.Common
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
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7z ugh, just disable all warnings in ArchiveUpdateCallback.cs 2014-12-04 00:02:01 +00:00
Properties redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
config Proportional rewind speed is now always enabled - revert user-configurable setting. 2015-01-12 15:09:27 +00:00
inputAdapters Roll back last commit, nevermind. 2015-01-06 02:29:30 +00:00
lua Lua - convert SNES library to service injection system 2015-01-01 20:37:31 +00:00
movie oops, fix movie recording that was busted by revision 8761 2015-01-12 22:48:57 +00:00
rewind Option to make rewind speed proportional to rewind frequency. 2015-01-12 05:30:27 +00:00
tools Ram Search - don't allow undo to the original list, a user can easily start a new search to get to that state, and allowing it means undo already starts out with a full list eating a lot of RAM for no benefit 2015-01-02 22:18:53 +00:00
BinarySaveStates.cs fix savestate speed regression accidentally introduced with r8117 2014-11-28 17:36:05 +00:00
BizHawk.Client.Common.csproj Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
ControllerBinding.cs On loadstate clear "button start" values in the autofire logic 2014-08-16 14:33:09 +00:00
CoreFileProvider.cs expand on r7462 2014-07-31 21:40:25 +00:00
ExceptionClasses.cs when loading a movie, gracefully handle a movie/rom system id mismatch 2014-09-27 15:49:39 +00:00
FirmwareManager.cs firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning 2014-11-13 00:09:16 +00:00
GLManager.cs Some useless cleanup 2014-07-03 18:17:09 +00:00
Global.cs Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control. 2015-01-13 04:21:32 +00:00
IPS.cs moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
IZipWriter.cs add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz 2014-10-09 23:39:13 +00:00
IonicZipWriter.cs code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs some code cleanup 2014-02-22 23:59:52 +00:00
PathManager.cs Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something 2014-11-19 00:32:51 +00:00
RecentFiles.cs remove an unused method from RecentFiles.cs (one that had little to no value anyway) 2014-08-02 23:09:01 +00:00
RomGame.cs rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later. 2014-12-03 06:14:59 +00:00
RomLoader.cs don't show file picker twice on fallback to different core 2014-12-22 22:21:51 +00:00
SaveSlotManager.cs SaveSlotManager - check HasSavestate() not IsNull() 2014-11-30 17:58:26 +00:00
SavestateManager.cs AsStatable() and also update statusbar saveslots on CloseRom() 2014-12-05 00:52:16 +00:00
SevenZipSharpArchiveHandler.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
SevenZipWriter.cs play around with 7z a bit 2014-10-13 05:08:34 +00:00
SharpZipWriter.cs code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
SystemInfo.cs Let's let the user know they are Emulating a PlayStation. The ByteSize may be wrong. 2014-12-17 19:14:21 +00:00
UIHelper.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
XmlGame.cs More Util methods -> extension methods 2014-07-03 19:20:34 +00:00