BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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zeromus 0d2e80b625 take a stab at re-adding the purported "add ability to resume disc hashing when interrupted" half of which was lost during a merge 2015-07-12 14:08:55 -05:00
BizHawk.Client.Common We had two variables controlling the state of the visibility of the windowed status bar, remove one of them. Fixes issue #448 2015-07-12 10:58:13 -04:00
BizHawk.Client.DBMan take a stab at re-adding the purported "add ability to resume disc hashing when interrupted" half of which was lost during a merge 2015-07-12 14:08:55 -05:00
BizHawk.Client.DiscoHawk restore discohawk mp3 ripper functionality 2015-07-11 14:16:56 -05:00
BizHawk.Client.EmuHawk tastudio: introduce fast scroll idea via timer 2015-07-12 21:54:31 +03:00
BizHawk.Client.MultiHawk When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
BizHawk.Common import WIP discsys work from svn 2015-06-23 13:57:11 -05:00
BizHawk.Emulation.Common Merge branch 'discsys' 2015-07-11 14:01:44 -05:00
BizHawk.Emulation.Cores Merge branch 'discsys' 2015-07-11 14:01:44 -05:00
BizHawk.Emulation.DiscSystem add better tracking for slow disc loads 2015-07-11 13:47:05 -05:00
BizHawk.Installer who checks in .suo files 2015-03-15 02:08:30 +00:00
Bizware Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
Build get (and use) shorthash 2015-06-24 21:44:03 -05:00
CpuCoreGenerator PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly 2015-01-24 15:05:03 +00:00
Dist add Tools folder to build script 2015-05-17 17:08:53 +00:00
EMU7800 fix emu7800 post build event 2014-07-27 00:43:23 +00:00
ExternalCoreProjects/Virtu Apple II - Fix Memory and Input Callbacks interacting with savestates 2015-07-06 22:09:18 +02:00
LuaInterface try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread 2015-03-28 05:53:03 +00:00
References Apple II - Fix Memory and Input Callbacks interacting with savestates 2015-07-06 22:09:18 +02:00
Tools/cg2glsl add a rather bulky build of themaister's cg2glsl. as usual, the python->exe conversion story is totally bolloxed, so I had to use ironpython which turns 250KB of python code into 5280KB of MSIL 2014-02-03 07:16:26 +00:00
Version get (and use) shorthash 2015-06-24 21:44:03 -05:00
attic old VRC6 sound moved to attic/ 2012-12-10 20:26:59 +00:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
genplus-gx genesis+plus+gx: fix (1 case of) broken determinism in savestates. io_regs was the only thing saved, input struct is what the client sends, and gamepad struct is constantly used but never saved. 2015-07-08 23:58:47 +03:00
help Added help file 2014-07-26 21:24:27 +00:00
libgambatte some gambatte trunk stuff 2015-06-19 21:08:08 +00:00
libmeteor gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea. 2013-11-12 00:40:28 +00:00
libmupen64plus N64 - Added the GLideN64 plugin as a submodule 2015-07-04 18:29:36 -04:00
libsnes bsnes - vs2015 can now be used to build 2015-06-18 03:09:08 +00:00
lynx lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B. 2014-11-02 19:11:19 +00:00
output fix default controls for psx 2015-07-12 10:05:16 -04:00
psx Merge branch 'discsys' 2015-07-11 14:01:44 -05:00
quicknes fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
vbanext can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break. 2015-06-05 22:47:22 +00:00
wonderswan wonderswan: clear out unused code for clear saveram 2014-11-24 18:50:18 +00:00
yabause give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
.gitignore remove a .manifest file from version control, and add .manefest to the ignore list 2015-07-09 11:07:30 -04:00
.gitmodules N64 - Added the GLideN64 plugin as a submodule 2015-07-04 18:29:36 -04:00
BizHawk.sln sln version: is it really autoconverting each time? 2015-07-12 18:33:33 +03:00
BizHawk2010.bat add ignores, and add a batchfile for loading bizhawk.sln in vs2010 in order to save my sanity 2015-03-04 09:24:05 +00:00
Building Other Solutions.txt test commit 2015-06-18 02:54:34 +00:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
Good Core Bad Core.txt philosophize about good cores and bad cores 2015-02-01 02:57:52 +00:00
README.md make fun of self 2015-06-24 20:50:53 -05:00
snes9xgit.txt update git url for bizsnes and add dll file. 2014-07-28 21:10:16 +00:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00

README.md

BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

[http://tasvideos.org/Bizhawk/ReleaseHistory.html Release Notes]

[Features here] is a list of features offered by bizhawk.

==Download Binaries==

Windows users, don't forget to run the [http://sourceforge.net/projects/bizhawk/files/Prerequisites/bizhawk_prereqs_v1.1.zip/download prereq installer] first!

Binaries can be found on [https://sourceforge.net/projects/bizhawk/?source=navbar the sourceforge page]

=== Supported Systems ===

  • Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
  • Super Nintendo (SNES)
  • Nintendo 64
  • Gameboy
  • Gameboy Color
  • Super Gameboy
  • Sega Master System
  • SG-1000
  • Game Gear
  • Sega Genesis / Sega-CD
  • Sega Saturn
  • PC-Engine (TurboGrafx-16) / CD-ROM
  • SuperGrafx
  • Atari 2600
  • Atari 7800
  • Atari Lynx
  • ColecoVision
  • TI-83 Calculator
  • Wonderswan
  • Gameboy Advance
  • Apple II
  • Sony PlayStation

==Resources== [http://tasvideos.org/Bizhawk.html BizHawk homepage]

[http://tasvideos.org/Bizhawk/FAQ.html FAQ] - Frequently Asked Questions / Troubleshooting

[http://tasvideos.org/Bizhawk/Compiling.html Compiling] - What is needed to compile BizHawk src

[http://tasvideos.org/Bizhawk/CompactDiscInfoDump.html CompactDiscInfoDump] - A concise explanation of compact disc CDs, gathered for the first time EVER in one location, and mostly inaccurate

[http://tasvideos.org/Bizhawk/Rerecording.html Rerecording] - (Work in progress) - Documentation of the rerecording implementation of BizHawk

[http://tasvideos.org/Bizhawk/CommandLine.html Commandline] - Documentation of the command line options in BizHawk