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ExceptionBox.Designer.cs
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
ExceptionBox.cs
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
ExceptionBox.resx
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
FolderBrowserDialogEx.cs
proof of concept syncless recorder AV out module
2014-06-18 02:28:07 +00:00
GDIRenderer.cs
GDIRenderer: add a method to create NormalFont using the LOGFONT features.
2016-04-17 11:47:18 +03:00
HexTextBox.cs
HexTextBox - try to preserve the current value when changing the hex size. This kind of thing is super annoying, revert it immediately if there's a problem. Fixes #525
2015-10-20 01:57:47 -05:00
HexView.cs
HexView - setting up some API
2015-12-24 15:46:57 -05:00
InputConfigBase.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
InputConfigBase.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
InputRoll.Drawing.cs
fix tastudio font bugs, some mine, some not mine
2016-04-17 03:07:07 -05:00
InputRoll.cs
tastudio: change internals of editing input during scrolling.
2016-09-08 22:22:33 +03:00
MenuButton.cs
refine hotkey/controller dialogs a tiny bit
2014-10-05 02:02:04 +00:00
MiscControls.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
MsgBox.cs
Specify the parameter for argument-based exceptions. Correct the parameter names of others.
2015-02-10 04:19:34 +00:00
MsgBox.designer.cs
Change the snes performance core recording nag so that it doesn't allow the choice to continue, as of this commit we do not support the use of the performance profile for movie recording
2014-07-21 18:30:54 +00:00
MsgBox.resx
Add a "Don't ask me again" checkbox on the Performance core recording nag
2014-06-14 02:23:13 +00:00
PrereqsAlert.Designer.cs
update and clarify prereqsalert urls and guidance
2016-03-21 21:08:09 -05:00
PrereqsAlert.cs
make direct3d9 prereq check non-fatal and make d3d display method initialization fail non-fatal, falling back to gdi+
2016-05-05 09:01:01 -05:00
PrereqsAlert.resx
make direct3d9 prereq check non-fatal and make d3d display method initialization fail non-fatal, falling back to gdi+
2016-05-05 09:01:01 -05:00
QuickProgressPopup.Designer.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
QuickProgressPopup.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
QuickProgressPopup.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
ReadonlyCheckbox.cs
Atari 2600 debugger - make flag checkbox buttons read-only
2014-05-31 18:41:56 +00:00
RepeatButton.cs
Tastudio - make < and > buttons repeatable buttons
2015-02-24 21:44:26 +00:00
SmartTextBoxControl.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
TasListView.cs
Some renaming of stuff in preparation for obsoleting TasView
2014-08-23 13:14:25 +00:00
TasListView.resx
Quick add to subversion.
2014-08-23 01:28:04 +00:00
TextDebugView.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
ToolStripEx.cs
Create StatusStripEx similar to MenuStripEx and ToolStripEx to allow click through, and replace all our status bars with it
2014-05-17 00:42:28 +00:00
TransparentTrackbar.cs
Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer).
2015-01-18 19:44:51 +00:00
ViewportPanel.cs
remove redundant code throughout the emuhawk project
2014-06-29 02:28:48 +00:00
VirtualListView.cs
fix VirtualListView (incl. movie open dialog) on x64
2016-04-07 15:25:14 -05:00
Win32.cs
work on stability of avi writing. Unfortunately, I did a half dozen things here, overlapping in complicated ways, and at least 2 of which were required to fix it: changed pinvoke wrapper of AVISaveOptions, removed ownership of pointers from codec token (simplified analysis and in principle [but not practice] determinism due to less GC involvement), changed life cycle management of codec token (irrelevant due to prior), changed functions used to allocate memory from AllocHGlobal to pinvoke HeapAlloc, made different assumptions of ownership/lifecycle of pointers accessed by AVISaveOptions. notably the pinvoke wrapper for AVISaveOptions was the last thing I fixed that sealed the deal, but I don't think it was that simple.
2015-12-19 05:13:31 -06:00