40 lines
1022 B
C#
40 lines
1022 B
C#
using System.IO;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.SNES
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{
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public unsafe partial class LibsnesCore : IStatable
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{
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public void SaveStateBinary(BinaryWriter writer)
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{
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Api.SaveStateBinary(writer);
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writer.Write(IsLagFrame);
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writer.Write(LagCount);
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writer.Write(Frame);
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}
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public void LoadStateBinary(BinaryReader reader)
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{
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Api.LoadStateBinary(reader);
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IsLagFrame = reader.ReadBoolean();
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LagCount = reader.ReadInt32();
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Frame = reader.ReadInt32();
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// refresh all callbacks now
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Api.QUERY_set_video_refresh(snes_video_refresh);
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Api.QUERY_set_input_poll(snes_input_poll);
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Api.QUERY_set_input_state(snes_input_state);
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Api.QUERY_set_input_notify(snes_input_notify);
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Api.QUERY_set_audio_sample(_soundcb);
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}
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public byte[] SaveStateBinary()
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{
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using var ms = new MemoryStream();
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using var bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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}
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}
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