BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.IStatable.cs

84 lines
2.4 KiB
C#

using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public partial class NES
{
private void SyncState(Serializer ser)
{
int version = 4;
ser.BeginSection(nameof(NES));
ser.Sync(nameof(version), ref version);
ser.Sync("Frame", ref _frame);
ser.Sync("Lag", ref _lagcount);
ser.Sync("IsLag", ref islag);
cpu.SyncState(ser);
ser.Sync(nameof(ram), ref ram, false);
ser.Sync(nameof(CIRAM), ref CIRAM, false);
ser.Sync(nameof(_irq_apu), ref _irq_apu);
ser.Sync(nameof(sprdma_countdown), ref sprdma_countdown);
ser.Sync(nameof(cpu_deadcounter), ref cpu_deadcounter);
ser.Sync(nameof(old_s), ref old_s);
// OAM related
ser.Sync("Oam_Dma_Index", ref oam_dma_index);
ser.Sync("Oam_Dma_Exec", ref oam_dma_exec);
ser.Sync("Oam_Dma_Addr", ref oam_dma_addr);
ser.Sync("Oam_Dma_Byte", ref oam_dma_byte);
ser.Sync("Dmc_Dma_Exec", ref dmc_dma_exec);
ser.Sync(nameof(dmc_realign), ref dmc_realign);
ser.Sync(nameof(IRQ_delay), ref IRQ_delay);
ser.Sync(nameof(special_case_delay), ref special_case_delay);
ser.Sync(nameof(do_the_reread), ref do_the_reread);
// VS related
ser.Sync("VS", ref _isVS);
ser.Sync("VS_2c05", ref _isVS2c05);
ser.Sync("VS_CHR", ref VS_chr_reg);
ser.Sync("VS_PRG", ref VS_prg_reg);
ser.Sync("VS_DIPS", ref VS_dips, false);
ser.Sync("VS_Service", ref VS_service);
ser.Sync("VS_Coin", ref VS_coin_inserted);
ser.Sync("VS_ROM_Control", ref VS_ROM_control);
// single cycle execution related
ser.Sync(nameof(current_strobe), ref current_strobe);
ser.Sync(nameof(new_strobe), ref new_strobe);
ser.BeginSection(nameof(Board));
Board.SyncState(ser);
if (Board is NesBoardBase board && !board.SyncStateFlag)
{
throw new InvalidOperationException($"the current NES mapper didn't call base.{nameof(INesBoard.SyncState)}");
}
ser.EndSection();
ppu.SyncState(ser);
apu.SyncState(ser);
if (version >= 2)
{
ser.Sync(nameof(DB), ref DB);
}
if (version >= 3)
{
ser.Sync(nameof(latched4016), ref latched4016);
ser.BeginSection(nameof(ControllerDeck));
ControllerDeck.SyncState(ser);
ser.EndSection();
}
if (version >= 4)
{
ser.Sync(nameof(resetSignal), ref resetSignal);
ser.Sync(nameof(hardResetSignal), ref hardResetSignal);
}
ser.EndSection();
}
}
}