51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System.Collections.Generic;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
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/// <summary>
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/// All information necessary for a board to set itself up
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/// </summary>
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public class CartInfo
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{
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public GameInfo GameInfo { get; set; }
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public string Name { get; set; }
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public int TrainerSize { get; set; }
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public int ChrSize { get; set; }
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public int PrgSize { get; set; }
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public int WramSize { get; set; }
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public int VramSize { get; set; }
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public byte PadH { get; set; }
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public byte PadV { get; set; }
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public bool WramBattery { get; set; }
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public bool Bad { get; set; }
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/// <summary>
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/// in [0,3]; combination of bits 0 and 3 of flags6.
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/// try not to use; will be null for BootGod-identified roms always
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/// </summary>
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public int? InesMirroring { get; set; }
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public string BoardType { get; set; }
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public string Pcb { get; set; }
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public string Sha1 { get; set; }
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public string System { get; set; }
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public List<string> Chips { get; set; } = new List<string>();
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public string Palette { get; set; } // Palette override for VS system
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public byte VsSecurity { get; set; } // for VS system games that do a ppu check
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public override string ToString() => string.Join(",",
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$"pr={PrgSize}",
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$"ch={ChrSize}",
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$"wr={WramSize}",
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$"vr={VramSize}",
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$"ba={(WramBattery ? 1 : 0)}",
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$"pa={PadH}|{PadV}",
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$"brd={BoardType}",
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$"sys={System}");
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}
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}
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