BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/NovelDiamond.cs

52 lines
1002 B
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
internal sealed class NovelDiamond : NesBoardBase
{
int prg;
int chr;
public override bool Configure(EDetectionOrigin origin)
{
switch (Cart.BoardType)
{
case "MAPPER054": // ??
case "UNIF_BMC-NovelDiamond9999999in1": // works
break;
default:
return false;
}
AssertPrg(128);
AssertChr(64);
SetMirrorType(Cart.PadH, Cart.PadV);
return true;
}
public override byte ReadPpu(int addr)
{
if (addr < 0x2000)
return Vrom[addr | chr << 13];
return base.ReadPpu(addr);
}
public override byte ReadPrg(int addr)
{
return Rom[addr | prg << 15];
}
public override void WritePrg(int addr, byte value)
{
prg = addr & 3;
chr = addr & 7;
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync(nameof(prg), ref prg);
ser.Sync(nameof(chr), ref chr);
}
}
}