BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/Mapper170.cs

61 lines
1016 B
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
internal sealed class Mapper170 : NesBoardBase
{
private byte reg;
public override bool Configure(EDetectionOrigin origin)
{
switch (Cart.BoardType)
{
case "MAPPER170":
break;
default:
return false;
}
return true;
}
public override void SyncState(Serializer ser)
{
ser.Sync(nameof(reg), ref reg);
base.SyncState(ser);
}
public override byte ReadPrg(int addr)
{
if (addr < 0x4000)
{
return base.ReadPrg(addr);
}
int last16kBank = Rom.Length - 0x4000;
return Rom[last16kBank + (addr & 0x3FFF)];
}
public override void WriteWram(int addr, byte value)
{
if (addr == 0x502 || addr == 0x1000)
{
reg = (byte)(value << 1 & 0x80);
}
base.WriteWram(addr, value);
}
public override byte ReadWram(int addr)
{
if (addr == 0x1001 || addr == 0x1777)
{
return (byte)(reg | NES.DB & 0x7F);
}
return base.ReadWram(addr);
}
}
}