BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/FS304.cs

56 lines
1.0 KiB
C#

namespace BizHawk.Emulation.Cores.Nintendo.NES
{
internal sealed class FS304 : NesBoardBase
{
// waixing?
int prg;
int prg_mask_32k;
public override bool Configure(EDetectionOrigin origin)
{
switch (Cart.BoardType)
{
case "UNIF_UNL-FS304":
AssertChr(0);
AssertPrg(512, 1024, 2048, 4096);
Cart.VramSize = 8;
Cart.WramSize = 8;
Cart.WramBattery = true;
break;
default:
return false;
}
prg_mask_32k = Cart.PrgSize / 32 - 1;
SetMirrorType(Cart.PadH, Cart.PadV);
return true;
}
public override void WriteExp(int addr, byte value)
{
switch (addr & 0x1300)
{
case 0x1000:
prg &= ~0x0e;
prg |= value & 0x0e;
break;
case 0x1100:
prg &= ~0x01;
prg |= value >> 1 & 0x01;
break;
case 0x1200:
prg &= ~0xf0;
prg |= value << 4 & 0xf0;
break;
}
prg &= prg_mask_32k;
}
public override byte ReadPrg(int addr)
{
return Rom[addr | prg << 15];
}
}
}