91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
using System.IO;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x
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{
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public partial class GBHawkLink4x : IStatable
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{
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private readonly IStatable _aStates;
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private readonly IStatable _bStates;
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private readonly IStatable _cStates;
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private readonly IStatable _dStates;
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public void SaveStateBinary(BinaryWriter bw)
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{
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_aStates.SaveStateBinary(bw);
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_bStates.SaveStateBinary(bw);
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_cStates.SaveStateBinary(bw);
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_dStates.SaveStateBinary(bw);
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// other variables
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SyncState(new Serializer(bw));
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}
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public void LoadStateBinary(BinaryReader br)
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{
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_aStates.LoadStateBinary(br);
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_bStates.LoadStateBinary(br);
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_cStates.LoadStateBinary(br);
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_dStates.LoadStateBinary(br);
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// other variables
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SyncState(new Serializer(br));
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}
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public byte[] SaveStateBinary()
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{
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using var ms = new MemoryStream();
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using var bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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private void SyncState(Serializer ser)
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{
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ser.Sync("Lag", ref _lagcount);
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ser.Sync("Frame", ref _frame);
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ser.Sync("IsLag", ref _islag);
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ser.Sync(nameof(_cableconnected_UD), ref _cableconnected_UD);
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ser.Sync(nameof(_cableconnected_LR), ref _cableconnected_LR);
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ser.Sync(nameof(_cableconnected_X), ref _cableconnected_X);
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ser.Sync(nameof(_cableconnected_4x), ref _cableconnected_4x);
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ser.Sync(nameof(do_2_next_1), ref do_2_next_1);
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ser.Sync(nameof(do_2_next_2), ref do_2_next_2);
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ser.Sync(nameof(A_controller), ref A_controller);
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ser.Sync(nameof(B_controller), ref B_controller);
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ser.Sync(nameof(C_controller), ref C_controller);
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ser.Sync(nameof(D_controller), ref D_controller);
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ser.Sync(nameof(is_pinging), ref is_pinging);
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ser.Sync(nameof(is_transmitting), ref is_transmitting);
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ser.Sync(nameof(status_byte), ref status_byte);
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ser.Sync(nameof(x4_clock), ref x4_clock);
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ser.Sync(nameof(ping_player), ref ping_player);
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ser.Sync(nameof(ping_byte), ref ping_byte);
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ser.Sync(nameof(bit_count), ref bit_count);
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ser.Sync(nameof(received_byte), ref received_byte);
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ser.Sync(nameof(begin_transmitting_cnt), ref begin_transmitting_cnt);
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ser.Sync(nameof(transmit_speed), ref transmit_speed);
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ser.Sync(nameof(num_bytes_transmit), ref num_bytes_transmit);
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ser.Sync(nameof(time_out_check), ref time_out_check);
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ser.Sync(nameof(ready_to_transmit), ref ready_to_transmit);
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ser.Sync(nameof(transmit_byte), ref transmit_byte);
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ser.Sync(nameof(x4_buffer), ref x4_buffer, false);
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ser.Sync(nameof(buffer_parity), ref buffer_parity);
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ser.Sync(nameof(pre_transmit), ref pre_transmit);
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ser.Sync(nameof(temp1_rec), ref temp1_rec);
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ser.Sync(nameof(temp2_rec), ref temp2_rec);
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ser.Sync(nameof(temp3_rec), ref temp3_rec);
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ser.Sync(nameof(temp4_rec), ref temp4_rec);
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_controllerDeck.SyncState(ser);
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if (ser.IsReader)
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{
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FillVideoBuffer();
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}
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}
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}
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}
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