BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawkLink4x/GBHawkLink4x.IStatable.cs

91 lines
2.9 KiB
C#

using System.IO;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x
{
public partial class GBHawkLink4x : IStatable
{
private readonly IStatable _aStates;
private readonly IStatable _bStates;
private readonly IStatable _cStates;
private readonly IStatable _dStates;
public void SaveStateBinary(BinaryWriter bw)
{
_aStates.SaveStateBinary(bw);
_bStates.SaveStateBinary(bw);
_cStates.SaveStateBinary(bw);
_dStates.SaveStateBinary(bw);
// other variables
SyncState(new Serializer(bw));
}
public void LoadStateBinary(BinaryReader br)
{
_aStates.LoadStateBinary(br);
_bStates.LoadStateBinary(br);
_cStates.LoadStateBinary(br);
_dStates.LoadStateBinary(br);
// other variables
SyncState(new Serializer(br));
}
public byte[] SaveStateBinary()
{
using var ms = new MemoryStream();
using var bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
private void SyncState(Serializer ser)
{
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
ser.Sync(nameof(_cableconnected_UD), ref _cableconnected_UD);
ser.Sync(nameof(_cableconnected_LR), ref _cableconnected_LR);
ser.Sync(nameof(_cableconnected_X), ref _cableconnected_X);
ser.Sync(nameof(_cableconnected_4x), ref _cableconnected_4x);
ser.Sync(nameof(do_2_next_1), ref do_2_next_1);
ser.Sync(nameof(do_2_next_2), ref do_2_next_2);
ser.Sync(nameof(A_controller), ref A_controller);
ser.Sync(nameof(B_controller), ref B_controller);
ser.Sync(nameof(C_controller), ref C_controller);
ser.Sync(nameof(D_controller), ref D_controller);
ser.Sync(nameof(is_pinging), ref is_pinging);
ser.Sync(nameof(is_transmitting), ref is_transmitting);
ser.Sync(nameof(status_byte), ref status_byte);
ser.Sync(nameof(x4_clock), ref x4_clock);
ser.Sync(nameof(ping_player), ref ping_player);
ser.Sync(nameof(ping_byte), ref ping_byte);
ser.Sync(nameof(bit_count), ref bit_count);
ser.Sync(nameof(received_byte), ref received_byte);
ser.Sync(nameof(begin_transmitting_cnt), ref begin_transmitting_cnt);
ser.Sync(nameof(transmit_speed), ref transmit_speed);
ser.Sync(nameof(num_bytes_transmit), ref num_bytes_transmit);
ser.Sync(nameof(time_out_check), ref time_out_check);
ser.Sync(nameof(ready_to_transmit), ref ready_to_transmit);
ser.Sync(nameof(transmit_byte), ref transmit_byte);
ser.Sync(nameof(x4_buffer), ref x4_buffer, false);
ser.Sync(nameof(buffer_parity), ref buffer_parity);
ser.Sync(nameof(pre_transmit), ref pre_transmit);
ser.Sync(nameof(temp1_rec), ref temp1_rec);
ser.Sync(nameof(temp2_rec), ref temp2_rec);
ser.Sync(nameof(temp3_rec), ref temp3_rec);
ser.Sync(nameof(temp4_rec), ref temp4_rec);
_controllerDeck.SyncState(ser);
if (ser.IsReader)
{
FillVideoBuffer();
}
}
}
}