using System.IO; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x { public partial class GBHawkLink4x : IStatable { private readonly IStatable _aStates; private readonly IStatable _bStates; private readonly IStatable _cStates; private readonly IStatable _dStates; public void SaveStateBinary(BinaryWriter bw) { _aStates.SaveStateBinary(bw); _bStates.SaveStateBinary(bw); _cStates.SaveStateBinary(bw); _dStates.SaveStateBinary(bw); // other variables SyncState(new Serializer(bw)); } public void LoadStateBinary(BinaryReader br) { _aStates.LoadStateBinary(br); _bStates.LoadStateBinary(br); _cStates.LoadStateBinary(br); _dStates.LoadStateBinary(br); // other variables SyncState(new Serializer(br)); } public byte[] SaveStateBinary() { using var ms = new MemoryStream(); using var bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } private void SyncState(Serializer ser) { ser.Sync("Lag", ref _lagcount); ser.Sync("Frame", ref _frame); ser.Sync("IsLag", ref _islag); ser.Sync(nameof(_cableconnected_UD), ref _cableconnected_UD); ser.Sync(nameof(_cableconnected_LR), ref _cableconnected_LR); ser.Sync(nameof(_cableconnected_X), ref _cableconnected_X); ser.Sync(nameof(_cableconnected_4x), ref _cableconnected_4x); ser.Sync(nameof(do_2_next_1), ref do_2_next_1); ser.Sync(nameof(do_2_next_2), ref do_2_next_2); ser.Sync(nameof(A_controller), ref A_controller); ser.Sync(nameof(B_controller), ref B_controller); ser.Sync(nameof(C_controller), ref C_controller); ser.Sync(nameof(D_controller), ref D_controller); ser.Sync(nameof(is_pinging), ref is_pinging); ser.Sync(nameof(is_transmitting), ref is_transmitting); ser.Sync(nameof(status_byte), ref status_byte); ser.Sync(nameof(x4_clock), ref x4_clock); ser.Sync(nameof(ping_player), ref ping_player); ser.Sync(nameof(ping_byte), ref ping_byte); ser.Sync(nameof(bit_count), ref bit_count); ser.Sync(nameof(received_byte), ref received_byte); ser.Sync(nameof(begin_transmitting_cnt), ref begin_transmitting_cnt); ser.Sync(nameof(transmit_speed), ref transmit_speed); ser.Sync(nameof(num_bytes_transmit), ref num_bytes_transmit); ser.Sync(nameof(time_out_check), ref time_out_check); ser.Sync(nameof(ready_to_transmit), ref ready_to_transmit); ser.Sync(nameof(transmit_byte), ref transmit_byte); ser.Sync(nameof(x4_buffer), ref x4_buffer, false); ser.Sync(nameof(buffer_parity), ref buffer_parity); ser.Sync(nameof(pre_transmit), ref pre_transmit); ser.Sync(nameof(temp1_rec), ref temp1_rec); ser.Sync(nameof(temp2_rec), ref temp2_rec); ser.Sync(nameof(temp3_rec), ref temp3_rec); ser.Sync(nameof(temp4_rec), ref temp4_rec); _controllerDeck.SyncState(ser); if (ser.IsReader) { FillVideoBuffer(); } } } }