BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/A7800Hawk
zeromus 10bceeb0dc Nope, I think it's a good idea now.
Revert "This reverts commit c878c85daeaaf0cae3e28f24bc1a8b511293d7b6."
This reverts commit 1d1f2a18c6.
2020-04-23 21:20:59 -04:00
..
Mappers a7800 - misc simplifications, remove mapperBase peek/poke methods since they weren't being used and did not differ from read/write on any mapper 2020-02-22 11:42:50 -06:00
TIA_Sound A7800Hawk - eek out a few % perf improvements by aggressively inlining some short tia methods that weren't getting inlined 2020-04-21 18:08:33 -05:00
A7800Hawk.IDebuggable.cs add Get/SetCpuFlagsAndRegisters to MOS6502X, and have cores point to that, instead of the same boilerplate in each core 2020-02-16 17:44:52 -06:00
A7800Hawk.IEmulator.cs A7800Hawk - eek out a few % perf improvements by aggressively inlining some short tia methods that weren't getting inlined 2020-04-21 18:08:33 -05:00
A7800Hawk.IInputPollable.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
A7800Hawk.IMemoryDomains.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
A7800Hawk.ISaveRam.cs misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
A7800Hawk.ISettable.cs Nope, I think it's a good idea now. 2020-04-23 21:20:59 -04:00
A7800Hawk.IStatable.cs fix a7800hawk text savestates 2020-02-16 12:51:55 -06:00
A7800Hawk.cs consistently check if callbacks exist before calling memory callbacks, across all cores 2020-04-21 16:42:57 -05:00
A7800HawkControllerDeck.cs Rename axis-related types, members, and locals 2020-03-31 17:29:55 +10:00
A7800HawkControllers.cs Rename axis-related types, members, and locals 2020-03-31 17:29:55 +10:00
M6532.cs a7800 - misc simplifications, remove mapperBase peek/poke methods since they weren't being used and did not differ from read/write on any mapper 2020-02-22 11:42:50 -06:00
Maria.cs a7800 - misc simplifications, remove mapperBase peek/poke methods since they weren't being used and did not differ from read/write on any mapper 2020-02-22 11:42:50 -06:00
MemoryMap.cs consistently check if callbacks exist before calling memory callbacks, across all cores 2020-04-21 16:42:57 -05:00
Pokey.cs a7800 - misc simplifications, remove mapperBase peek/poke methods since they weren't being used and did not differ from read/write on any mapper 2020-02-22 11:42:50 -06:00
Readme.txt Update Readme.txt 2017-07-31 19:57:31 -04:00

Readme.txt

TODO:
Pokey: used in Ball Blazer and Commando as well as some homebrew
A2600 mode: used in diagnostic cart 
Color Artifacting: used in Tower Toppler

Emulation:
Check timer in One on One Basketball
Water Ski tow line glitch, does it happen on console?